American / Asian / European city tilesets
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- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
American / Asian / European city tilesets
I plan on making a few games where the action takes place in multiple city hubs. For this reason, I needed modern tilesets for cities of various themes. For the past days I worked hard on a modification of the Helheim tileset, plus a few other tilesets Fenrir publicized... cleaning them up and heavily modifying a lot of stuff. I believe this is worth publicizing, and I'm curious what others will make with those tilesets! I might update them in the future, depending on what ideas or issues pop up.
Highlights: Shadow as well as spotlight overlays are included. Functional stop signs, which can be configured using a simple 3 tile animation pattern... street lights can also be on off or flickering using the 2 tile pattern. Contains everything you would expect in a city: Stop signs and street lights, neon signs with commercial panels as well as graffiti overlays, barrels which are either on fire or put out, ladders and fences, and an ATM which can activate an interface using custom menus.
Apart from an underground and interior, the final version includes 3 types of cities: American, Asian, European. Each is different yet similar to the other, trying to fit its theme accordingly. They are also interchangeable... meaning that if make a map with one theme then wish to switch to another, you can simply select another set without having to modify anything else! Like the originals, they are of course released under the Public Domain. Enjoy and let me know what you think!
Note: You'll also need my master palette. If you aren't running the latest version of OHRRPGCE: [/img]
Highlights: Shadow as well as spotlight overlays are included. Functional stop signs, which can be configured using a simple 3 tile animation pattern... street lights can also be on off or flickering using the 2 tile pattern. Contains everything you would expect in a city: Stop signs and street lights, neon signs with commercial panels as well as graffiti overlays, barrels which are either on fire or put out, ladders and fences, and an ATM which can activate an interface using custom menus.
Apart from an underground and interior, the final version includes 3 types of cities: American, Asian, European. Each is different yet similar to the other, trying to fit its theme accordingly. They are also interchangeable... meaning that if make a map with one theme then wish to switch to another, you can simply select another set without having to modify anything else! Like the originals, they are of course released under the Public Domain. Enjoy and let me know what you think!
Note: You'll also need my master palette. If you aren't running the latest version of OHRRPGCE: [/img]
Last edited by MirceaKitsune on Mon Aug 15, 2016 3:15 pm, edited 7 times in total.
Very nice work! Have you considered adding them to this page : http://rpg.hamsterrepublic.com/ohrrpgce/Free_Tilemaps?
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- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
I don't know how to edit the wiki. Bob or another admin are more than free to add them there!guo wrote:Very nice work! Have you considered adding them to this page : http://rpg.hamsterrepublic.com/ohrrpgce/Free_Tilemaps?
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
I have additionally created a daytime cycle for my game, which relies on changing the master palette based on 4 tags representing daytime. It uses a map autorun script, which checks the tags and enforces the palettes based on them. The script optionally takes an argument which if greater than zero, forces a specific daytime on that map regardless of tags... useful for making caves always use night colors for instance. The stages are day (normal palette), dusk (sepia tone), night (darker with blue tint), dawn (slightly darker with reddish tint). Here is the script and the daytime palettes:
Code: Select all
#Script to set daytime
plotscript, daytime, time, begin
#Day
if ((time == 0 && check tag (2)) || time == 1) then (
load palette (0)
)
#Dusk
if ((time == 0 && check tag (3)) || time == 2) then (
load palette (1)
)
#Night
if ((time == 0 && check tag (4)) || time == 3) then (
load palette (2)
)
#Dawn
if ((time == 0 && check tag (5)) || time == 4) then (
load palette (3)
)
#No need to update the palette as long as this is executed as a map autorun script
#update palette
end
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
Finally, I have created backgrounds for all of the tilesets. You can now have battles in those cities, or use them to get special cinematic views in textboxes. I should probably put these on the wiki, when I get the time to learn about editing it.
Last edited by MirceaKitsune on Fri Oct 07, 2016 12:24 pm, edited 1 time in total.
These are great! Thanks for donating them back.
To upload files to the wiki you first have to create an account and then wait for James or me to enable your ability to upload files. Because of a lot of people randomly uploading files lately James disabled public access to the upload function just a couple weeks ago.
To upload, just go to http://rpg.hamsterrepublic.com/ohrrpgce/Special:Upload.
James already uploaded your tilesets here, but I don't know whether they are the first or the final version; could you check? You can upload a new version of a file (click on it). I've just uploaded your backdrops too.
To upload files to the wiki you first have to create an account and then wait for James or me to enable your ability to upload files. Because of a lot of people randomly uploading files lately James disabled public access to the upload function just a couple weeks ago.
To upload, just go to http://rpg.hamsterrepublic.com/ohrrpgce/Special:Upload.
James already uploaded your tilesets here, but I don't know whether they are the first or the final version; could you check? You can upload a new version of a file (click on it). I've just uploaded your backdrops too.
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
Thank you for your help! The tilesets that were posted on the wiki are indeed the latest versions, and I'm glad the screens are up now as well. If anything's missing, it's the daytime versions of the master palettes above... not sure if anyone else will want to use those for day cycles but why not? And I'll keep that about the wiki in mind... for now I have no further updates, though I might in the future.TMC wrote:These are great! Thanks for donating them back.
To upload files to the wiki you first have to create an account and then wait for James or me to enable your ability to upload files. Because of a lot of people randomly uploading files lately James disabled public access to the upload function just a couple weeks ago.
To upload, just go to http://rpg.hamsterrepublic.com/ohrrpgce/Special:Upload.
James already uploaded your tilesets here, but I don't know whether they are the first or the final version; could you check? You can upload a new version of a file (click on it). I've just uploaded your backdrops too.
We have a page on the wiki for Master palettes, so they could go there. Is the leftmost palette the same as BMRs?
Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
- BMR
- Metal King Slime
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Provided that they actually store the palette information and aren't just images, then I think they should be importable.TMC wrote:Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Yes, if they are 8-bit images then when they're imported as master palettes the image palette will be used and the image itself will be ignored. But graphics programs tend to rearrange the palette when doing something like converting a 16x16 24 bit image into a 160x160 8 bit image.
Last edited by TMC on Sun Oct 09, 2016 4:30 am, edited 1 time in total.
- MirceaKitsune
- Red Slime
- Posts: 43
- Joined: Mon Jan 23, 2012 7:50 pm
- Location: Romania, Bucharest
The palettes I made are original, I created them in GIMP. BMR had a similar color arrangement, but I made these from scratch using different color sets.TMC wrote:We have a page on the wiki for Master palettes, so they could go there. Is the leftmost palette the same as BMRs?
Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
I remember I saved some of them in normal 24-bit format, since GIMP couldn't turn the image itself into a palette without breaking order. Don't worry though, they import correctly into OHRRPGCE... I already added them to my game.
Last edited by MirceaKitsune on Sun Oct 09, 2016 12:15 pm, edited 1 time in total.
- BMR
- Metal King Slime
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- Joined: Mon Feb 27, 2012 2:46 pm
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There's a plugin for the GIMP that I use that allows you to convert a 16x16 pixel image into a palette that you can then select and manipulate as normal. Also allows you to turn palettes back into 16x16 images. Really useful. Unfortunately, I'm not at my main computer right now, so I'm not sure what the plugin is named. I'll edit this post with a link to that plugin when I can.MirceaKitsune wrote:I remember I saved some of them in normal 24-bit format, since GIMP couldn't turn the image itself into a palette without breaking order. Don't worry though, they import correctly into OHRRPGCE... I already added them to my game.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl