Surfasaurus

Make games! Discuss those games here.

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RMZ
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Surfasaurus

Post by RMZ »

Decided to host this one on my site and see how it goes in an attempt to maybe drive some traffic there. It's on GooglePlay, Amazon and the OUYA store.

<a href="http://redtrianglegames.com/surfasaurus ... saurus!</a>

<a href="http://s19.photobucket.com/user/RedMave ... w.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 38lpbw.png" border="0" alt=" photo surfasaurus_01_zpstd38lpbw.png"></a>

<a href="http://s19.photobucket.com/user/RedMave ... e.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... dutvge.png" border="0" alt=" photo surfasaurus_02_zpswbdutvge.png"></a>

<a href="http://s19.photobucket.com/user/RedMave ... 3.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... hjrbi3.png" border="0" alt=" photo surfasaurus_03_zpsmhhjrbi3.png"></a>

<a href="http://s19.photobucket.com/user/RedMave ... p.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... gaa0gp.png" border="0" alt=" photo surfasaurus_04_zpsi1gaa0gp.png"></a>


To non-OHR users, this is a new concept and a new game. To everybody who's seen my stuff since 2008 forward, it's a remake of Surf's Up Yuk. Except this time it uses the OHR's ability to read the system clock. It's easily the most complex thing I've ever done and it's got a great message to it. It seemed like every idea I had for it wound up in it and it even caused James to create some new plug-ins that I'm sure you guys saw surface along production. Let me know your thoughts on it.
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Bob the Hamster
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Post by Bob the Hamster »

Congratulations on the release!

In addition to the google play and amazon store releases, you should put the PC version up on http://itch.io and on http://gamejolt.com
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guo
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Post by guo »

Really looking forward to playing this one, the trailer was superb.
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RMZ
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Post by RMZ »

<a href="http://s19.photobucket.com/user/RedMave ... v.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... c33ckv.png" border="0" alt="Surfasaurus Misa DuHamstre photo Surfasaurus_update3_zpsqlc33ckv.png"></a>

New update available for PC, mobile update coming soon. Every time I have to update to squash bugs, I figure it's a good time to add in more collectibles and other content. There's also a mysterious portal that appears once a day in a different location based on the current day. It mostly crops up at night.

For those who watched House Heroes, more specifically, House Villains, it's sort of an Easter Egg to that. It's goofy enough for new players to get, but for those who remember that show you might figure out what it means.
Last edited by RMZ on Fri Aug 19, 2016 1:08 pm, edited 1 time in total.
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guo
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Post by guo »

Finally got around to installing this on my phone. Now it can be with me everywhere I go. Also left you a review :)
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RMZ
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Post by RMZ »

https://www.youtube.com/watch?v=qOqb-kYnVqo

We made a video for anybody looking for an inside tip to scoring lots of money.
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guo
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Post by guo »

May I ask how you implemented the "pulling objects" script?

Regards.
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RMZ
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Post by RMZ »

@guo Surlaw helped me with this since he had a puzzle in Ghost's Towns that behaved this way. You just check the hero's direction and if they fit that parameter then do the action. I used the check for a lot of stuff in the game, like checking signs and stuff.

if (
hero direction(0)==east
)
then
(walk hero(0,west,1)
set hero direction (0,east)
walk npc (moveobject,west,1)
if(moveobject==34)
then(set NPC direction (moveobject,east))
wait for npc (moveobject)
)


I'm working on a really huge update and I keep meaning to talk about it here. I definitely post more on the Red Triangle Games facebook. But anyways, lots of new stuff is coming. Here are some of my plans.
  • Weeds to pull everyday
    Swimming
    Diving underwater to explore basically a 2nd town
    Revamped reward system for smashing rocks
    An additional 30+ townspeople
    Monday and Wednesday night activities
    New minigame for the OUYA

<a href="http://s19.photobucket.com/user/RedMave ... d.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... tkjied.png" border="0" alt="Snake Slayers photo Surfasaurus0009_zpsrutkjied.png"></a>

Speaking of the minigame. Spoonweaver and I are collaborating on another one, called Snake Slayers. In this one, it's basically going to be 1 timed Zelda level where you have a sword and a gun. It's a refreshed version of his zombie slaying engine. It's using a reimagined version of characters Soda Piggy and I used for a failed project as well.
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guo
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Post by guo »

Thanks!
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RMZ
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Post by RMZ »

http://steamcommunity.com/sharedfiles/f ... =784339131

Surfasaurus is also on Steam Greenlight to vote for with a new trailer as well. Thanks everybody!
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guo
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Post by guo »

Liked & upped in the comments. Good luck!
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RMZ
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Post by RMZ »

http://store.steampowered.com/app/584860

Well I put this off for too long... but Surfasaurus is now on Steam.

I'd like to ask that anybody who has fond memories of the game play it on Steam and leave a review if you feel inclined. I've gotten two for MTA and one of them was nonsense, but they have been very influential towards the sales and success of the game. I'm going to have about 5 Steam Keys for this to giveaway. First dudes to private message me can get one.
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Post by TMC »

Oh, neat! When did this get greenlit?

I found out about it when I got an email today.

Will you be putting up Linux and Mac versions shortly?
Also, I notice that screenshots are all really badly distorted. They look like they've been scaled multiple times without interpolation. Did you upload them as 320x200?
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guo
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Post by guo »

Hi RMZ!

I implemented your block pulling script lonnnng ago, but a playtester has just run into a little bit of a bug with it. If you push an NPC, then quickly activate it to pull, it seems to mess up the NPCs alignment, potentially leading to the player getting stuck. I fixed the issue by adding a "wait for npc (npcref)" at the start of the script.

Just a heads up, not sure if you encountered the same thing in Surfasaurus. Now, to figure out how to make the caterpillar party members move out of the way!
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RMZ
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Post by RMZ »

guo wrote:Hi RMZ!

I implemented your block pulling script lonnnng ago, but a playtester has just run into a little bit of a bug with it. If you push an NPC, then quickly activate it to pull, it seems to mess up the NPCs alignment, potentially leading to the player getting stuck. I fixed the issue by adding a "wait for npc (npcref)" at the start of the script.

Just a heads up, not sure if you encountered the same thing in Surfasaurus. Now, to figure out how to make the caterpillar party members move out of the way!
Glad it could work out for you. I'm planning on using the mechanic again in Axe Cop, but it'll be a little different so I'm not super worried. I'm not sure if I fixed that already or not in the game and just didn't post the update to Steam or not, but I'll definitely verify it gets fixed.
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