I started building my lil RPG before the fps-changey-thing was added, so a lot of stuff is hardcoded and would take a bit of effort to fix if I were to change the game to 30 fps or whatever. That's cool though, it's an RPG, doesn't need a lot of speed.
However, I'm making a timing-based minigame, and it would be nice to make it a little smoother. Is there any way to temporarily increase the framerate with plotscripting?
Currently, no. Several people have requested it, so I intended to add a script command for it. Don't know when I (or James) would get around to it. It would not change animation rates, etc, to compensate, meaning it would be useful for slow motion, fast forwarding, or minigames.