Gonna post here to second most of the stuff Feenicks is saying. The start of the game, being a cat and wandering around the house seeing what kind of mischief you can get into is the strongest part of the game. It's where the jokes are the funniest and it's where the basic concept "I am a cat in an RPG" really shines. Getting outside of the house is basically an easter egg as far as I'm concerned, given how obscure it is.
The most important critique Feenicks made (Outside of the night stuff being impossible to see. It should never be so dark of a night that you cant even read the GUI) is that the game starts with no fanfare whatsoever. Since this is REALLY an RPG and not just a giggly "I'm a kitty!" sim, it needs that little bit of narrative kickstart and maybe even a start to the gameplay. Having a little teaser of things to come makes you feel more invested and gives you a reason to feel excited when you get out of the house and weird slime starts happening.
Here's what I said about it in the voting thread for the Stinkman contest:
#2. Teekee
Really nice graphically. Would've liked the jumping onto the couch to be a little bit more exaggerated and cartoony. Crashed to desktop during the beer tasting. Think the CTD might've been related to the music looping, I had no idea what to do and opened the menu right as the song looped and a sound effect played three time and then CTD. Hits you with way too many options off the bat: What's the difference between biting and scratching? I got at least six special abilities, it'd take forever to try them all and I didn't even realize I had 'em 'cause most OHR games start your magic menu empty till you actually learn something. Sells the being a cat angle.
I still stand behind most of those points. The graphics ARE really nice and colorful. There's a few cutscenes where people's eyes go big and they claw at the ground and those are very nicely done. Bouncin around on the couch could've had that same level of love given to it, cats love that slime.
No idea what the difference between biting and scratching is even now and it might've been better to slowly introduce the attacks rather than starting with such a big chunk. Plus.. I don't want to use most of 'em. I'm not a big fan of debuffs. I do like that you can restore your MP with abilities in battle, but for some reason, possibly enemy-inflicted debuffs, later in the game my attacks did basically no damage and my MP-Restore did basically no restoration. Was frustrating and weird.
Reloaded my save from before the CTD and was able to finish out the last couple of minutes... weirdly, just as I typed that, the minimized window CTD'd. The power of suggestion, I guess. Ending was a disappointment. A giant robot playing the Humpty Dance? Chalk up another one for Feenicks, Non-sequitur is the perfect word for it.
The little squid dude has an awesome design, he's probably my favorite NPC. I sided with the pig, though. I think my least favorite part of the game was Beerfest. There was just too much beer. Beer in and of itself isn't a funny concept, and even though there were a few funny beers I was so numbed from the damn near thirty other beers that they didn't feel as special as they could've felt.
The beerfest is also where I got stuck last time, trying to find out where to go. I had been in the right place, but you have to walk on the SOUTH side of the chair and a cutscene triggers: I had walked on the north side of the chair and "talked" to each chair. A big pointy arrow to the table would've helped, and that same big pointy arrow would've made the "Hey, you can get out of the house!" thing more obvious.
This is the game of Fnrrf's I'd suggest the most, just for its basic concept and level of polish. Even if you don't get out of the house, you'll still have fun screwing around for a bit. Battles are still kind of wack for my tastes, but that's how he likes them and I know he's not alone. Jokes could've used a little more setup, but there was a contest deadline so I'll give him that.
<TheGiz> A cat-life simulation would've been fine, maybe even great but he had to get greedy and drag intergalactic megaslime into it
That's why I made that comment: With a limited amount of time to work on the game, I would've focused on what I perceived as the strongest element: The "Meow! Meow! Kitty chillin' in his house!" element. You don't need to be a cat to get sucked into another dimension and visit a Beerfest and run into aliens. A hamster or a teenager or anybody could do that. Only a kitty can enjoy hunting bugs and lizards and playing on the furniture and those were my favorite parts.
EDIT: I did appreciate the Magitek Armor bit in the last battle. That was a neat change of pace. The only thing I didn't like about that part is that it was too dark to really appreciate and that unwinnable battle (I'm assuming it's unwinnable, I lost but wasn't punished, hehe) stretched on forever. Probably 30+ turns, on my try.