Game was on CastleParadox so I gotta review it like this. Not that it matters, there isn't much to review. The Little Prince is apparently an adaptation of St-Exupery's novel of the same name. I've never read it, but it was an answer in the NES version of Jeopardy! so I've heard a little bit about it. The main thing I know isn't about the book but about the author, a French aviator who went missing under mysterious circumstances during the second World War.
So we've got four basic promises. We're going to hear the story, solve some puzzles, wear custom outfits, and see some stuff that wasn't in the book. Very simple, very nice. Does he deliver? Well, we'll go point by point.In the description, this is all Vens wrote:A playthrough of the classic novel with puzzles, custom outfits, and a few extra worlds.
PROMISE ONE: Play through the Classic Novel
We play the titular Prince, who is making the preparations for a trip away from his little homeworld. He's cleaned the volcanos, he's checked for baobabs, and now he must deal with The Flower. She tries to be brave but you can tell she's going to miss him.
You're then presented the option to go to one of about 10 planets, one of which bears a striking resemblance to Earth. Of course, only one of them is actually accessible, Asteroid 325. A king gives you a monologue about the nature of authority.. and then the demo is over!
The two monologues are good at least, and I've never read the book so MAYBE that's really all there is? Seems doubtful to me though, it'd be hard to stretch this over 10 pages, let alone a whole book.
PROMISE ONE STATUS: PROBATIONARY
PROMISE TWO: Solve some puzzles
On the Prince's homeworld, there's a maze of colored blocks. A signpost tells you what each block will do when you step on it, and it's up to you to step on the right ones to reach the goal. That goal is a scarf (See Promise 3) which does nothing in the course of the game. It is a puzzle, I suppose, though quite simple and totally pointless.
The King also asks you a philosophical question, but I don't think there's a right or wrong answer and a question doesn't really count as a puzzle, does it? The game was very linear.
PROMISE TWO STATUS: BROKEN
PROMISE THREE: Wear custom outfits
To me, this was the most promising of the promises. I love playing dress up. You have two kinds of sweaters to try on and a scarf.. though good luck taking them off and at a certain point they get scrambled entirely, seemingly from a scripting glitch.
WAs so excited to see the option for it on the menu and it just doesn't work as well as it should. Once you put a sweater on it never comes off, and the rainbow sweater covers the identity sweater entirely. I guess you can wear it though.. the game didn't promise stripping.
PROMISE THREE STATUS: FULFILLED?
PROMISE FOUR: Visit extra worlds
Again, not reading the source material has bit me on the butt. I can't say whether or not Asteroid 357 was in the book or not. But it promised worlds, plural! Not just one. And I think we can assume that the planet you start on is to be taken for granted. No need to think long about this one.
PROMISE FOUR STATUS: BROKEN
I hate that the game is so short because the concept is sound. Adapting a book or a film into a game is a great exercise. It lets you think more about why each scene happens, whether or not it's important, and whether or not it should be adapted as story or gameplay. I would've loved to become acquainted with The Little Prince book by means of this RPG but it just isn't there. Not even close. Maybe 5 minutes of gameplay? Ten if I'm generous?
He does some things right. The title screen is simple, but scripted. Shows more effort than a lot of 'em these days. And the menu stuff for the costumes does at least sort of work? There's some effort. Music is nice and fits with the cool tones of the maptiles to give the game atmosphere. Could've found a better font though. Wouldn't recommend it to anyone unless there was a major update.