WOO DOUBLE POST!
XMas War is over! If my count is right, that only leaves Festivus!
I've played enough of Festivus that I can knock out three paragraphs and a picture any time, but I'm going to try to go farther. As far as I can, even. It deserves that. Still got a lot of family crisis stuff to deal with, but it's coming together and I'm getting some spare time to play games here and there. Only time will tell.
The 2015 In Review Contest [Reviews: 74]
Moderators: Bob the Hamster, marionline, SDHawk
If my count is right, I'm done!
I think I came off as a hater in this review, maybe moreso than I meant to. A ragequit can do weird things to a man. This was a really good year for OHR Games.
I think I came off as a hater in this review, maybe moreso than I meant to. A ragequit can do weird things to a man. This was a really good year for OHR Games.
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tiny game reviews:
random review picker: In the event that you don't have the ability to choose an OHR game made in 2014 for yourself, you can use this thing. It even keeps track of which ones you've already played, which is nice.
3D maze example: This was the state of my 3d maze stuff before I decided to use it [and add to it heavily]; as such, I wouldn't really recommend it right now as a base, even if it wasn't in a state where it proverbial guts had been taken out of it or had a fairly easy-to-trigger bug in it.
Farm Adventure: Another troll game by Spoon. Pretty sure the only reason this took more time to play than it did to download was because I didn't know there was an actual character to move, seeing as they were a black silhouette and started on a black bit of background.
Linearquest: This is the same thing as Linearquest II, just without pointless random encounters.
Overgrowth: Never did get that third modem, or whatever it was. Neat, if really short, and I have no real idea of where it'd go from this.
Stair script: This is pretty neat, and I'll probably have to find a place to use it in a future project.
Slice speed test: I'm really hoping you set up that screen's worth of slices in a script. Nice, though.
Ivy: Not really ivy - was expecting slightly more randomness in this - but it's still neat, and is a cool demonstration of faking lines in the OHR [how is simple line drawing not a thing yet?]
Black Hole: Really, really like the 80s/90s-feeling wireframe pit going on here, and the sorta-faked sprite rotation's also cool. Kinda lags a bit every quarter turn of samus (when her sprite becomes checkered) - not sure if this is due to the version of .game or not - and she could fall down the hole a bit more smoothly, but still really neat.
Who Left All These Clowns Here?: It starts off well, with two guys carrying a big check for whatever reason; you then get a choice of dudes and go and shoot energy balls that have the ability to make clowns melt and spew giant coins all over the place. Feels really neat [s]and shows what giz could really do if he got out of semi-retirement[/s], even if there's no real way to fail as-is.
random review picker: In the event that you don't have the ability to choose an OHR game made in 2014 for yourself, you can use this thing. It even keeps track of which ones you've already played, which is nice.
3D maze example: This was the state of my 3d maze stuff before I decided to use it [and add to it heavily]; as such, I wouldn't really recommend it right now as a base, even if it wasn't in a state where it proverbial guts had been taken out of it or had a fairly easy-to-trigger bug in it.
Farm Adventure: Another troll game by Spoon. Pretty sure the only reason this took more time to play than it did to download was because I didn't know there was an actual character to move, seeing as they were a black silhouette and started on a black bit of background.
Linearquest: This is the same thing as Linearquest II, just without pointless random encounters.
Overgrowth: Never did get that third modem, or whatever it was. Neat, if really short, and I have no real idea of where it'd go from this.
Stair script: This is pretty neat, and I'll probably have to find a place to use it in a future project.
Slice speed test: I'm really hoping you set up that screen's worth of slices in a script. Nice, though.
Ivy: Not really ivy - was expecting slightly more randomness in this - but it's still neat, and is a cool demonstration of faking lines in the OHR [how is simple line drawing not a thing yet?]
Black Hole: Really, really like the 80s/90s-feeling wireframe pit going on here, and the sorta-faked sprite rotation's also cool. Kinda lags a bit every quarter turn of samus (when her sprite becomes checkered) - not sure if this is due to the version of .game or not - and she could fall down the hole a bit more smoothly, but still really neat.
Who Left All These Clowns Here?: It starts off well, with two guys carrying a big check for whatever reason; you then get a choice of dudes and go and shoot energy balls that have the ability to make clowns melt and spew giant coins all over the place. Feels really neat [s]and shows what giz could really do if he got out of semi-retirement[/s], even if there's no real way to fail as-is.
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- With that amount of money, you'd think you'd be able to get a car or something.
- leftallclowns0000.png (6.57 KiB) Viewed 3052 times
Those are my two biggest problems in this contest: Choosing a game to review and remembering which ones I've already reviewed. For some reason, I stick to it better when I've got the game telling me what to do. I guess I'm like Two-Face in that way.Pheonix wrote:tiny game reviews:
random review picker: In the event that you don't have the ability to choose an OHR game made in 2014 for yourself, you can use this thing. It even keeps track of which ones you've already played, which is nice.
The slices were definitely set up in the script, that's the speed test part, if I remember right.Pheonix wrote: Slice speed test: I'm really hoping you set up that screen's worth of slices in a script. Nice, though.
One day I need to upload some of the failed attempts I made at this. There were a lot of weird squashing/shrinking/exploding into a billion pixels effects that I never quite figured out.Pheonix wrote: Black Hole: Really, really like the 80s/90s-feeling wireframe pit going on here, and the sorta-faked sprite rotation's also cool. Kinda lags a bit every quarter turn of samus (when her sprite becomes checkered) - not sure if this is due to the version of .game or not - and she could fall down the hole a bit more smoothly, but still really neat.
Thanks, but I'm never going to semi-unretire. That sounds like work!Pheonix wrote: Who Left All These Clowns Here?: It starts off well, with two guys carrying a big check for whatever reason; you then get a choice of dudes and go and shoot energy balls that have the ability to make clowns melt and spew giant coins all over the place. Feels really neat [s]and shows what giz could really do if he got out of semi-retirement[/s], even if there's no real way to fail as-is.
- Attachments
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- Bresenham0050.bmp (63.55 KiB) Viewed 3032 times
Contest is over! Don't write anymore reviews! Read the results here.