Quick question, how would you go about having a system where you can craft items? Something like resource + resource = item. I don't want to do anything too elaborate, just a little extra something to make items that are otherwise hard to find in battle or on maps.
Example: Making a molotov cocktail with some sort of gas/alcohol, fuse, rag
You can check out "shops" and make a shop that has products that require items to buy, rather than money. There are a lot of tricks to make shops not shops by using different terminology.