-Explore an (almost) endless dungeon (with randomly generated rooms and layers)
-fight bosses on every fifth layer (using the default OHR RPG-styled fighting-setup)
-fight normal enemies (Which are, including the bosses, actual NPCs on the map)
-find loot (in chests or on the ground)
-have different tilesets for each layer (just like in baconthullu)
-find items for puzzle solving (like hammers, shovels, or bombs)
-find armor in chests (Even I managed to do that before xD)
-have 3 Frame Walk/Use/Talk animations for Walktalls (for the characters of course)
-have a hub area with a shop and different selectable characters (which can be unlocked by fighting bosses)
I know this is a lot of stuff, and I have some vague ideas of how to make some of these, but I wouldn't be making this thread without any questions. So I'm asking you guys how I can make these things, or if there even is a better engine for this type of game. (I would love to make this in the OHR though, because I love the engine for it's simplicity) I did read the plotscripting dictionary and did a few tests, but I'm still not
a good programmer so I really need some help
This whole thing will probably be pretty much like "The Crypt of Baconthullu" just with a hub and RPG-like battles, and more open "Rooms".