Yay graffiti goose!
EDIT: Here's my votes.
- Paladin Traducer
Return
LabRat
Hollowkeep
Moderators: Bob the Hamster, marionline, SDHawk
The distribute game option has never worked for me, at least with windows. It can't get the .exe properly, and says I need Windows or Wine. I have Wine, but it decided one day to stop doing things and so I gave up on it.TMC wrote:Return (Haven't played yet)
I suggest you package your game using the Distribute Game menu rather than manually. You can always add additional files (the .hss and the gfx/ folder) to the zip afterwards. Notice that your Windows download is far larger than the Mac one: it's because you're including the complete OHR installer, which includes Vikings of Midgard, rather than just game.exe!
Thanks for the feedback. The inconsistent FPS issue I posted about in another thread is the culprit in the really fast death message text, I think it had reverted to <30 FPS when I was testing the ticks. Shouldn't be an issue now that I set the game to 30 FPS. And yeah, I feel really bad about just how sloppy and thrown together things are in the June 21st 11:59pm release, I would've liked to have at least half a week to design enough content to fill 6-10 rooms so it felt like there was something to do. As it stands now, it's just kind of a tech demo - albeit one I'm pretty proud of, considering I was a total plotscripting idiot just a month ago.TMC wrote:These aren't my votes, I'm just posting mini-reviews.
Hollowkeep
This is a really fantastic start to a game! Love the graphics and humour and point-and-click system.
I wish that the end of the demo had more clearly been marked, though. I only realised that I had missed something when I read what BVG said about the door.
It's neat that there are lots of different actions, but it's also a tad annoying that the game basically encourages trying everything even tough most actions do nothing. In particular it felt weird to have two "look" commands, including the implicit look action when clicking on an object without an action. So I did a lot of clicking, which was admittedly fun because of the amusing responses. I suppose that as the game is more fleshed out I won't be trying every action on every item. Also, it would be nice if the mouse cursor changed to indicate which parts of the scenery are interactive, so you don't waste a lot of time clicking on rugs.
Also, the texts that appears when you die advance a bit too quickly for me to read.
Windows installers are created using Innosetup, which itself is a windows-only program. So to create installers on Linux/Mac requires using Wine. But if you don't want to bother with Wine and distribute an installer for your game you should use the "Distibute .ZIP" option instead. I've just noticed that the Distribute Menu doesn't mention that the .zip is for Windows: it contains a copy of game.exe. I guess you didn't realise that.kylekrack wrote:The distribute game option has never worked for me, at least with windows. It can't get the .exe properly, and says I need Windows or Wine. I have Wine, but it decided one day to stop doing things and so I gave up on it.
Another thing, I wonder why it creates the Mac bundle as a .tar.gz file instead of a .zip like the other one.
First of all, nothing you said was inturpreted by me as negative. You've only presented me with opportunities and knowledge i can use to be a better developer.Tmc said a bunch of things