OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Moderators: Bob the Hamster, marionline, SDHawk
Last edited by TMC on Tue Jun 16, 2015 8:41 am, edited 1 time in total.
Hey, you lot forgot the dev logs!
I guess this is approximately the morning of the 3rd full day in many time zones.
Day 1 & 2:
Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident enough to elaborate them. Obviously nothing is done on the game.
We did say that we would set an artificial deadline to try to create some kind of prototype in the next few days.
I went back and started replaying Sword of the Samurai looking for ideas. I think that game is begging for remake. The concept is great and it was well researched, but it's really let down by execution, largely due to technical limitations. It's a strategy-roleplaying game glued together with 4 minigames which is quite badly lacking in variety and witha lot of missed opportunities. Anyway, I don't want to remake it and I don't think I gained anything for our game out of this.
I guess this is approximately the morning of the 3rd full day in many time zones.
Day 1 & 2:
Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident enough to elaborate them. Obviously nothing is done on the game.
We did say that we would set an artificial deadline to try to create some kind of prototype in the next few days.
I went back and started replaying Sword of the Samurai looking for ideas. I think that game is begging for remake. The concept is great and it was well researched, but it's really let down by execution, largely due to technical limitations. It's a strategy-roleplaying game glued together with 4 minigames which is quite badly lacking in variety and witha lot of missed opportunities. Anyway, I don't want to remake it and I don't think I gained anything for our game out of this.
Last edited by TMC on Thu Jun 18, 2015 5:41 pm, edited 1 time in total.
Wow oh wow. I'm not fond of the grid pattern of the trees, but otherwise it's great. But I'm not sure how to read that that bridge; is it a rail line? The scale of the stone steps (and cliffs in general) also seems absurd, maybe it's not intended to be on that tileset?
Day 3:
This was one seriously unproductive day. But I've pitched two games to Ichiro, one based on his starting point. I don't really have time to do much on the game over this weekend anyway; it wouldn't be a disaster if we don't start soon. I'm starting to think the two-week (or 15 days?) deadline may not be so bad.
Day 3:
This was one seriously unproductive day. But I've pitched two games to Ichiro, one based on his starting point. I don't really have time to do much on the game over this weekend anyway; it wouldn't be a disaster if we don't start soon. I'm starting to think the two-week (or 15 days?) deadline may not be so bad.
Day 4:
Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material.
Day 5:
Today I actually worked on the scripting for some hours, as well as related slice collections, icons, etc. No gameplay mechanics implemented, just some visual and UI stuff. Next time more important stuff can go in.
However, there's still way too much left to nail down. Spent a while sitting down and thinking about the game but managed to come up with very few ideas. I think what would really help at this point is some single existing game to copy the main ideas from. There are strong inspirations, but it's a bit of a mash-up of several different games and it seems dubious to copy their designs directly.
Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material.
Day 5:
Today I actually worked on the scripting for some hours, as well as related slice collections, icons, etc. No gameplay mechanics implemented, just some visual and UI stuff. Next time more important stuff can go in.
However, there's still way too much left to nail down. Spent a while sitting down and thinking about the game but managed to come up with very few ideas. I think what would really help at this point is some single existing game to copy the main ideas from. There are strong inspirations, but it's a bit of a mash-up of several different games and it seems dubious to copy their designs directly.
Day 6:
Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep.
I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the weekend without having to communicate. (Not that I'll have much time over the weekend.)
Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep.
I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the weekend without having to communicate. (Not that I'll have much time over the weekend.)
- Spoonweaver
- Liquid Metal King Slime
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Time to reveal the massive schedule change. I planned to extend the deadline once we got a bit into the contest. This way people would have already started working. The new and always planned deadline is july 14th.
DEADLINE: July 14th!
DEADLINE: July 14th!
Last edited by Spoonweaver on Tue Jun 23, 2015 1:58 am, edited 1 time in total.
I hope that's a joke ... I would rather just submit by the original deadline, and I basically wanted to pretend it was a one week contest plus allowance for discussion and speedbumps.
I agree with Hawk that longer contests lead to worse turn-outs and more drop-outs.
I agree with Hawk that longer contests lead to worse turn-outs and more drop-outs.
Last edited by TMC on Tue Jun 23, 2015 12:45 am, edited 1 time in total.
Ooooh, as soon as Mr. Spoonweaver enters the contest the rules change to give him an advantage. And seriously, nearly TWO sliming months? Ridiculous! If I had entered the contest, I'd be outraged at this change. You can't have people workin towards the end-game and then move the goalposts on 'em. Go slime yourself! Go sliming slime yourself!
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6436
- Joined: Mon Dec 08, 2008 7:07 am
- Contact: