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King Slime
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 PostWed May 27, 2015 12:15 am
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The hitbox would be the full 20x20.
Metal Slime
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 PostWed May 27, 2015 1:56 am
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Tried using the 'binary' pen in SAI to work on drawing scenes. So far, I like the results. And it's fun, too. Behold, dazzling 16 colors.



EDIT:
Updated the screen, woop.
Liquid Metal King Slime
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 PostWed May 27, 2015 2:39 am
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Haha! I love that wizard!
Metal Slime
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 PostWed May 27, 2015 4:06 am
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May I suggest unstickying HotOHR thread and stickying this thread in its place? Just noticed HotOHR is still up there despite having no posts in 3 months.

Also, thanks!
King Slime
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 PostWed May 27, 2015 7:12 am
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Yes, looks great!

Generally you will want to create invisible container slices to act as hitboxes, positioned and sized to be close to what you want.
Liquid Metal Slime
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 PostFri Jun 05, 2015 1:55 am
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I started the Graffiti Goose project to make a goofy spin-off of a character in Mr. Triangle's Adventure, because it seemed like a long time ago, this kind of thing happened more. At least with TV shows and I want to think it happened a lot in games too before they costed studios a fortune to make. But it's nice to know there's finally a version of this game I can submit for something besides just this one cause.

http://www.slimesalad.com/forum/viewgame.php?p=116472

There's nothing new from the Google Play release except for the fact that there's now a tutorial section, and it's the first actual release on PC. If this kind of stuff knocks points off, I totally understand. Pretty sure Spoonweaver, Glock & 8bit and myself are just stoked people are still enjoying this game.
Vote for Mr. Triangle's Maze on Steam Greenlight!
Check out Red Triangle Games!
Liquid Metal King Slime
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 PostFri Jun 05, 2015 5:45 pm
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I wanted to mention an exception to the "mouse input only" rule.

If you want to use keyboard input for typing text, such as renaming a hero, or using the "input string" plotscripting command, that is totally okay. Doing so will not count as breaking the mouse-input-only rule.

However, for anybody who wants to be a purist anyway, the latest nightly build has a new command:

input string with mouse keyboard

This command pops up a virtual keyboard that you can click on with your mouse. This virtual keyboard has already existed for a while, and is automatically used when renaming a hero on Android, this command just exposes it so you can use it in scripts.
Metal Slime
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 PostSat Jun 06, 2015 1:25 am
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Oh god. Finally, a day off starting tomorrow. I haven't really done much of anything so far besides draw a few screens and the HUD and make clicking slices. I'll drink tons of coffee and try to make up for lost time this weekend.
Metal Slime
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 PostSat Jun 06, 2015 6:05 am
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I'm now officially a high school graduate! That means I can effectively dedicate all of my time to sitting at my computer all day, and you know what that means. I'll be able to get some work done! Everybody work hard and do the best that you can. I love you all.
I can't write in cursive.
King Slime
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 PostSat Jun 06, 2015 12:23 pm
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When I had heaps of free time for months I got ever better at squandering it; try not to fall into that trap!
Metal Slime
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 PostSat Jun 06, 2015 3:04 pm
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Congrats on graduating, kyle.
Metal Slime
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 PostWed Jun 10, 2015 4:51 am
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After lots of painstaking resizing and pixel counting and me being inefficient, here is the updated HUD.



Not only that, every HUD interactable has its own slice in the slice collection editor, and it's all placed perfectly.

Metal Slime
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 PostWed Jun 10, 2015 8:08 am
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Looks very nice.
I can't write in cursive.
Metal Slime
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 PostFri Jun 12, 2015 2:25 am
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I'm going to try to figure out how to make mouse plotscripting work over the weekend. If I'm not successful, I'll be dropping out a week in advance. This slime is doing my head in.
Metal Slime
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 PostMon Jun 15, 2015 2:54 am
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Screen Shot 2015-06-14 at 7.50.33 PM.png
I've finished what I think to be all of my game's core mechanics. I still have a lot of work to do by means of artwork and writing and things like that, but I think I'll be able to start making serious headway this week. I don't know if I'll finish in time. It depends on how long I end up making the game, but I am still here and I'm still working!
I can't write in cursive.
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