Downward: Lost within a 3D labyrinth.
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Cool! I think you're the third or fourth person to create a tech demo like this, but noone has made a game out of it yet.
When you rotate or move but the viewport doesn't change because the geometry's the same its rather disorientating. Obviously. But what if you drew four different versions (perspectives) of the floor and ceiling for the different directions? I don't know whether that's been done in any first person dungeon crawler.
When you rotate or move but the viewport doesn't change because the geometry's the same its rather disorientating. Obviously. But what if you drew four different versions (perspectives) of the floor and ceiling for the different directions? I don't know whether that's been done in any first person dungeon crawler.
- BMR
- Metal King Slime
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Alternatively, there's the option of using transition views <a href="http://youtu.be/njUE2fEaLQI?t=9m44s">like in Arcana</a> for the SNES. Potentially a lot more work, but it looks really cool.TMC wrote:When you rotate or move but the viewport doesn't change because the geometry's the same its rather disorientating. Obviously. But what if you drew four different versions (perspectives) of the floor and ceiling for the different directions? I don't know whether that's been done in any first person dungeon crawler.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Valigarmander
- Slime Knight
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- Valigarmander
- Slime Knight
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- Joined: Mon Dec 10, 2007 4:55 am
You've done a pretty good job creating all those perspective graphics! I don't see anything "showing in some places," with the exception that at the edges it's scaled to more than 100%.
Rather than drawing transition tiles, one option would be to do a slide transition between the two viewports. You'd probably want to put a black border between the two viewports, otherwise corners which aren't there would appear.
Rather than drawing transition tiles, one option would be to do a slide transition between the two viewports. You'd probably want to put a black border between the two viewports, otherwise corners which aren't there would appear.
Wow, it's Dungeon Cards!BMR wrote:Alternatively, there's the option of using transition views <a href="http://youtu.be/njUE2fEaLQI?t=9m44s">like in Arcana</a> for the SNES.
- Valigarmander
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- FnrrfYgmSchnish
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That lowercase Z is giving me some "okay, what letter is that!?" issues at first glance (I can figure out what it is in-context with the rest of the word around it, but if I saw it by itself I don't think I would ever interpret it as a Z), but other than that the font looks pretty nice!
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Puckamon -- Not until the reserve party is expanded.[/size]
I had the same reaction to the z, and some of the other letters like s and j are also somewhat over-fancy, but the thing with fonts is that slight over-fanciness really doesn't matter much because you get used to it within a minute and then shouldn't have any trouble reading it. But maybe the z is a bit much.
- dantedynamite
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