I am trying to make a fancy attack animation by chaining one attack to another. It looks good but here is a small delay of about 1 sec between the first attack animation and the second one. I have all my delays set to 0 so I dont know how to get rid of that delay.
yoelleoy said one second, not one tick. I suggested earlier that to make the delay as short as possible the attacker animation might need to be set to Null, but I'm not sure. Do you remember?
its not a full 1 second, but about 0.8 seconds delay and all the delays are set to 0 and one of the chained cast animation is set to null.
I guess this also means its impossible to create solid beam attack