Attack animations

Ask and answer questions about making games and related topics. Unrelated topics go in that other forum.

Moderators: marionline, SDHawk

Post Reply
User avatar
yoelleoy
Red Slime
Posts: 28
Joined: Sun Jan 25, 2015 2:30 pm

Attack animations

Post by yoelleoy »

I am trying to make a fancy attack animation by chaining one attack to another. It looks good but here is a small delay of about 1 sec between the first attack animation and the second one. I have all my delays set to 0 so I dont know how to get rid of that delay.
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

It is currently impossible to remove that 1 tick delay.

That could change, although I don't know how hard it would be to do. It has been a while since I worked on the chaining code.
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

yoelleoy said one second, not one tick. I suggested earlier that to make the delay as short as possible the attacker animation might need to be set to Null, but I'm not sure. Do you remember?
User avatar
yoelleoy
Red Slime
Posts: 28
Joined: Sun Jan 25, 2015 2:30 pm

Post by yoelleoy »

its not a full 1 second, but about 0.8 seconds delay and all the delays are set to 0 and one of the chained cast animation is set to null.
I guess this also means its impossible to create solid beam attack
Post Reply