Here's the relevant chunk of script:
Code: Select all
set npc direction(8,west)
play sound(4)
wait(20)
show textbox(576)
wait for textbox
wait(10)
dissolve sprite(get npc slice(8),dissolve:flicker,20,0,false,true)
play sound(38)
wait(20)
destroy npc(8)
Or at least, that's what's supposed to happen.
Instead, everything works up until the flicker is supposed to happen, and then I get a message along the lines of "Slice handle 1 is not a sprite."
So... what's the actual way to get this working?