James Doppler's Epic Sci-Fi Fantasy Quest of.... is ostensibly about one man's destiny to stop the rage of two nerd groups with his amazing intellect. An intellect so great that The Man will do anything he can to stop him. But it isn't really about that. Outside of a pretend phone call and a couple drones you never really see much evidence of The Man. The two groups of nerds supposedly fighting about their preferred genres of scifi never make an appearance. This game is actually Samanthuel's Lovely Home, but for white trash.
It's a game about how men cope with their lives going nowhere. Living in a town consisting entirely of meth heads or people in the process of becoming meth heads, James Doppler has to construct a narrative of secret government agents and nerd wars to give his life any purpose. His only friend in the game is much the same, dressing up as a wizard and justifying his drug habits as mystical powers. His girlfriend is objectified as much as possible by merely calling her "Dumb Whore", and his sexual prowess is emphasized as a joke. Instead it comes off more as a man desperate to be good at something.
All of this is intended as the joke. Look at these terrible people being terrible. Look at how they try to escape their problems to no effect. But it doesn't land. These characters are stripped of their humanity in an effort to emphasize their awfulness. There's no moment where the haughty player is knocked from their high horse with the realization that it would only take one change for them to be in the same place. Instead the game lounges around in its own filth and calls it a joke.