Kalar takes out his holy symbol and begins strengthening himself and his allies, getting ready for whatever is coming.
He then imbues five of the zombunnies with extra negative energy and sends them forward to stand alone in front of the large door. He takes all of the goats He orders all of the Jims to stand with them, just in case. He does make sure to take the goats off first, and hang onto them. No sense sending them out just yet. Should it come to it, two of the Jims will engage in melee, while the other two hang back and heal the ones that are fighting.
He calls to the Inquisition: "Get out of there, I'm trapping the door with as much as I can spare!"
He then encloses the zombunnies and the Jims inside a massive whirlwind of serpentine jaws, all of which are writhing about and snapping at any who come close. Behind that, he creates a wall of salt crystal to slow down anything that might be coming through.
Spells Used:
Triad Spell: Necrotic Cyst
Unliving Weapon on each of the zombunnies, 6d6 damage to all within 10 feet, no save.
Spell Resist, Mass: on Harvey, Lynda, Rob, Stumpy, 4 Jims, the two paladins, Sapphire, Dan, and Kalar (total 13), grants spell resist 25 for the next 13 minutes.
Whirl of Fangs in front of door. Creating solid curtain of gnashing serpent teeth in front of the door. Any passing through take 12d4 points of damage (reflex 24 half). Any creatures staying within takes 2d4 points each round they stay in (reflex 24 half). Lasts 13 minutes.
Wall of salt is normally 30 feet long and 13 inches thick. Halving it twice to make it 120 feet long and 3 inches thick. Each section has 9 hp and hardness 2, break DC is 18.
The nearby Jim causes living creatures within 30 feet of it to take a -2 penalty on saves and attacks. (It's a supernatural ability, is that suppressible at will?) Each Jim attacks for +13 2d6+7 negative energy. All attacks are touch attacks. Undead touched by a Jim receive the damage as temporary hit points.
Last edited by BMR on Sat Nov 14, 2015 7:52 am, edited 2 times in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Rob frowns grimly. He feels guilty that his stupid horse is safe, and all those brave me are dead. He says nothing about it.
His first instinct had been to attack Azedarc, but he quickly realized that would be a waste of time. The real enemy is elsewhere.
Rob takes two small nibbles of his Toadstool of Reduce Person. The first to counteract any lingering enlargement, the second to make himself small and harder to hit
The inquisition and Azedarac gave Kalar a dirty look as his wall of teeth almost bit them. Azedarac poofed to the other side of the wall of teeth, while the inquisitor holding a fire red sword dimension doored past it.
Crash.
The door was starting to open as Kalar's wall went up, covered the view of the door. The door opened, almost crushing some of the Zombunnies in the process. From behind the door, unseen by most, a small bug-like creature began to emerge.
Seeing that the door was starting to open, Kalar will order his zombinnies to charge. The Jims though, will stay where they are, two of them attacking and two of them healing.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
If Kalar's bunnies are going to charge, Harvey's going to get the hell out of their way. He's still ready to shoot at anything threatening, and is now actively looking for something threatening since the door is now blocked off. Frustrated, he shouts to no one in particular.. "Well... what do we do now?!"
Kalar begins calling out orders. If no one is going to direct the operation, might as well be him. "Bottleneck them in the doorway! Spellcasters, throw whatever spells you have into that doorway and blast whatever's inside with everything you've got! Archers, get ready to shoot whatever comes through! Melee fighters, prepare to engage, but keep away from the five zombunnies, they're primed to explode!"
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
POP! Pop, pop, pop, pop!
The Zombunnies could be heard exploding within the dark tomb. The shadowy bugs seen in the doorway were gone. The buglike creatures first seen, seemed to have been defeated. However, loud footsteps suggested the presence of yet another threat.
The doors suddened swung open. A massive skeleton head appeared. It towered over the salt wall so that no one was out of view of the terrifying sight. Unlike those protected against fear, some of the inquisitors seemed visibly shaken, the woman with green hair even dashed away as what could only be described as a dracolich began to emerge from the Tomb's entrance.
Ahh, hello! There's the threat, Harvey! Damn skeletons.. never did know where to shoot one of 'em.. maybe just the sheer desire to hurt him will be enough. "Think hurtful thoughts, heheh!" Harvey cackles, letting loose a silver flaming arrow with all of his wickedness, and then quickly refreshing his mental batteries to be ready to do it again.
Firing a greater psionic shot and then regaining my psionic focus
Rob glances at his Harmonica of Greater Shout... no way to get a good angle without hitting Kalar's minions, so he will wait on that until after they explode.
He thinks about the Flute of Irresistible Dance... getting close enough to the Bone Dragon to use doesn't seem practical until it smashes through that wall of salt... and even then, getting close seems suicidal
Rob casts <a href="http://www.d20srd.org/srd/spells/mirror ... tm">Mirror Image</a> on himself, calling (1d4+4) duplicates of himself to mill about confusingly in a cluster so when he does spy and opportunity to dart in and blow the Flute, he will stand a better chance of not getting smashed.
After casting the spell, he asks the dragon behind him, "Got any advice for us on how to fight this thing?"
"Watch out for it's breath weapon!" cried Dan. The silver dragon addressed Rob's question, "We need to overwhelm it quickly."
A flurry of ranged spells, arrows, and other ranged attacks (such as Lynda's summoned lion) flew towards the undead dragon. They crashed into it's boney hide with hideous affect. The dracolich would clearly fall if it took a few more of those. It seemed unfazed by it's likely demise and pressed forward, past Kalar's creations and shot a blast of lightning out of it's mouth. The lightning went straight down the middle of the battlefield catching Dan, Lynda, Sapphire, and many zombunnies in it's deadly path. Harvey managed sidestep the on coming lightning blast and regained his footing just in time to see Sapphire fall to the ground in front of him. The damage to her face suggested she was dead for sure.
A chittering began then as bug-like creatures began to pour out from behind the dragon. Those who could see over the wall saw three different types of the creatures begin to swarm around Kalar's creations. Some of the other creatures swarmed the wall of teeth. As the teeth tore at the smaller creatures, their bodies began to choke the teethy wall.
Azedarac, many had noticed, had yet to make any sort of move. Dan was busy dealing with the lightning blast he just took, however, it was clear both he and the silver dragon were holding back.
Lynda takes 64 dmg. (after resist)
Attachments
castle amber-5.png (23.06 KiB) Viewed 1823 times
Last edited by Spoonweaver on Fri Nov 20, 2015 2:20 am, edited 2 times in total.
Kalar allows the Jims to tear into the bugs. As he ordered them before, two will keep healing while two will keep attacking.
He calls forth divine power, channeling it into his holy symbol which glows with brilliant red fire. He then sends the power out, sealing the entrance so that their group will not be overwhelmed.
Spell Used: Wall of Magma
halved for 1 inch thick, 130 feet long (using only 110 feet), lasts for 13 minutes.
Moving through costs 4 squares of movement.
5d6+13 fire damage to any creature passing through, no save.
2d6 fire damage per round to all in area 1, no save.
1d6 fire damage per round to all in area 2, no save.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
"Spread out! Don't let him get us all at once!" Harvey cries, ignoring his own advice and repeating his shot. First one was a good one, let's do it again.