I am planning a new game. I am currently experimenting with features in the battle system.
I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know what I am imagining.
So far I have figured out work-arounds to make this possible, except for one thing. Is there anyway to remove the cursor arrow that hang's over the hero's head when it is his turn?
Battle Cursor Disappear
Moderators: Bob the Hamster, marionline, SDHawk
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
I don't think there is. Maybe it'd be easier to just do a custom battle thing? I'm guessing it'd be fairly easy to do with just menus, text boxes, and backdrops. I could be wrong though, and it might be far more complicated than that, but it looks like it could be done with a relatively small amount of scripting.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Well, still a lot, but compared to say, something like the Breath of Fire combat system, a tactics engine, roguelike combat (and pathfinding), or (heaven forbid) something like Tales of Phantasia, it would take comparatively less scripting. Still a lot though.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl