Mogri wrote:How do you prove you paid for the game, out of curiosity?
The plan is to finish my custom CMS/yadda yadda then implement a store. Automatic from there. If they buy it from any other storefront, I'd just need to either use that store's API to verify their copy, or some other link method. The last fallback will be manual proof (take a picture of a receipt, etc)
You can use sites like Gumroad to handle all the payment processing for you. For PC sales, I'm using them (so far), they have a whole bunch of stuff you can interface with.
Bob the Hamster wrote:Speaking of selling games, I made my first $1 sale today of Crypt of Baconthulhu on itch.io
Of course after paypal fees, that is $0.66 but it is a token show of support that makes me smile.
Combined with the 33.46 I have earned from the OUYA version (after fees) I calculate that if I was paying myself California minimum wage, I have earned pay my first 4 hours and 15 minutes of game-making.
I guess I have a way to go before I get to buy a bigger house ;)
This is great and hey, it's a start! How long has Bacon been on Itch? I'm considering offering mine on that site as well.