Boss Idea - One boss, many body parts

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Meowskivich
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Boss Idea - One boss, many body parts

Post by Meowskivich »

Here's something I just thought of, and feel free to use it. Basically imagine a boss, let's say a robot for example's sake, and it's body is made of a head, a main body, it's legs, and each arm separately.

The main target of the boss is it's body, let's say.
Each other body part has various attacks that occur when the main body randomizes using an attack that does no damage but uses a custom element to trigger the counter, so that all parts don't just attack relentlessly.

You can attack each body part individually, so if the head part is smashed, or the arm-L part is broke it's no longer usable. If a stat reduction skill is used on a particular body part, it can use a counter that doesn't show up, but will set the other parts to having the same stats, if you want. You might want to let heroes weaken the defense of one part and attack of another.

And basically the brain of the boss is the body, once it's broke you should have the other parts follow and have the boss status set to the body and the other parts set on "die with no boss".

I'll be making tutorial vids on how to do this at a later date once time allows me the free time and peace.
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Bob the Hamster
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Post by Bob the Hamster »

This has been done before by several different ohrrpgce games, but a tutorial video showing how to put it together is a great idea
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Diretooth
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Post by Diretooth »

Pretty sure there was a boss in Vikings where you have to attack sparklies with different element attacks.
However, a tutorial on how to do this would be wonderful, especially if you can have the body parts regenerate.
Last edited by Diretooth on Wed Mar 05, 2014 10:02 pm, edited 1 time in total.
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Meowskivich
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Post by Meowskivich »

Diretooth wrote:Pretty sure there was a boss in Vikings where you have to attack sparklies with different element attacks.
However, a tutorial on how to do this would be wonderful, especially if you can have the body parts regenerate.
An idea for regenerating parts would be having an on-death counter attack that sets itself to an invisible target that has a countdown to regeneration that makes it back into itself after a time period. I can try that too. I still plan on making tutorials for ye, diretooth, as well as anyone else who desires to watch, I've mostly been busy with schoolin' and medical problems (my spine hates me...). So don't worry, it's still on me agenda.
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