Longbow (Sidescroller / Shooter project)
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- Spazman
- Slime Knight
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Longbow (Sidescroller / Shooter project)
Been a while since I've posted anything at all on here and sadly it isn't OHR stuff this time, either. ;w;
A buddy of mine and I have been working just about non-stop for the past week on a little sidescroller / shooter game project, which we'd wanted to play / look like something in the vein of stuff like Contra / Metal Slug / Etc. :
http://www.kongregate.com/games/smoke_t ... am-version
As it stands now, the game is basically a somewhat-playable prototype, with all-original graphics in it (most of them drawn by me, some of them by him.)
We're working on an OST for it, but so far only the game-intro and first level song are original, kinda bearing inspiration from the likes of Contra /Super C.
We're still working on it right now and we plan to do a MUCH bigger update on this in due time, but there is only so much three guys can do.
What we need, though, is some good feedback on where to go from here. We plan to expand the levels, no question about that. Sound-replacement is also something we're looking towards as well.
Let us know on this thread about opinions / suggestions regarding this : >
A buddy of mine and I have been working just about non-stop for the past week on a little sidescroller / shooter game project, which we'd wanted to play / look like something in the vein of stuff like Contra / Metal Slug / Etc. :
http://www.kongregate.com/games/smoke_t ... am-version
As it stands now, the game is basically a somewhat-playable prototype, with all-original graphics in it (most of them drawn by me, some of them by him.)
We're working on an OST for it, but so far only the game-intro and first level song are original, kinda bearing inspiration from the likes of Contra /Super C.
We're still working on it right now and we plan to do a MUCH bigger update on this in due time, but there is only so much three guys can do.
What we need, though, is some good feedback on where to go from here. We plan to expand the levels, no question about that. Sound-replacement is also something we're looking towards as well.
Let us know on this thread about opinions / suggestions regarding this : >
Last edited by Spazman on Mon Dec 02, 2013 9:42 pm, edited 2 times in total.
- Bob the Hamster
- Liquid Metal King Slime
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- sotrain515
- Red Slime
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Is .....this the game you were looking for?
- Bob the Hamster
- Liquid Metal King Slime
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I'm in the same boat as James as I don't have a working Windows installation (even my VMs died!), but wow, those graphics are very nice!
(The tail rotor on the helicopter seems to be missing though, and the main rotor looks rather small)
But I wonder whether you wouldn't be better off with a larger hero sprite; it looks pretty teeny. I've played sidescrollers with such small heroes before and it can definitely work, it just gives the game a different feel.
(The tail rotor on the helicopter seems to be missing though, and the main rotor looks rather small)
But I wonder whether you wouldn't be better off with a larger hero sprite; it looks pretty teeny. I've played sidescrollers with such small heroes before and it can definitely work, it just gives the game a different feel.
- Bob the Hamster
- Liquid Metal King Slime
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- sheamkennedy
- Liquid Metal Slime
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I like how you used index patterning for the shading, my current profile picture uses a similar effect. I think a diffused pattern would look neat too.
Last edited by sheamkennedy on Tue Dec 03, 2013 8:16 pm, edited 1 time in total.
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