My name is "Luis". That's actually a Spanish name!
I first came to the OHR community in early 2012. I believe I was in search of an RPG making engine in first place, but I got more than that. So I wanted to say "hi", and talk a bit about myself, and about a long-term OHRRPGCE based project that I've started building.
My native language is Spanish, and I have no idea how I ended learning English and making it my preferred language. I spend most of the time making intellectual property for a big project that I call "Ep1cQuest", or playing computer video games alone. This project is mainly based in my 3 biggest passions in my life: Programming, Writing and Music.
I consider myself way very different from my local peers. Although I'm a young teenager boy, I don't seem to interact very well with many people, and I spend most of my time alone. My style and likes are way very different from what I've seen, and I'm talented in fields that appear to be less common amongst this generation. None of my friends is capable of comprehending English and maybe not even making good use of the verb "is".
Well that's enough talk about me. I guess it gets boring to read all of that. (I like to write it down to express myself at least a little, as I don't actually talk much. I write much, thought)
Let's talk about Ep1cQuest - Proem Pack
Ep1cQuest - Proem Pack is an OHR exclusive game, which I made to introduce solid, formidable Ep1cQuest content for the first time before this year ended. It is name "Proem Pack" because it explains the backstory of mostly all iconic characters in the game.
This game promises to be different from other games in the following things:
- - Story: The story, probably the strongest point, is designed to be realistic. Although not necessary to pay too much attention to them, there are very deep details about each character, including birth dates, vocabulary, and even genetic traits and blood type! The Ep1cQuest world is inspired in the real world, but its engineered to be different from it. First, there are two races, each native to two "continents", both being human-like but keeping various differences, being specific. A full implementation of chemistry can also be observed in various plans for Ep1cQuest games (currently, this game and the main game, written from scratch in Java).
- Gameplay: I'm planning to implement artificial dialogue intelligence for various parts in the game. Also, the game features three main "Game Modes", with one being the main part. These are:- -"Proem Mode", where the player can select a character to play his backstory, controlling that character (Proems are assigned Difficulty, Genre and Length attributes. For example, some are easier to play through and are more cinematic, meanwhile others usually request more effort from the player and have less cutscenes. The Genre can vary from Comedy or Dramatic to Moody or Philosophical.)
-"Dungeoneering Mode", where the player enters in a "Dream" to face a totally different quest with less realism. In here, the player is encouraged to fight and use their wits in order to solve mysteries in engineered worlds called "Dungeons". It can be described as "Adding Storylines to The Legend of Zelda dungeons". This mode has a plot twist at the end, making it dramatic.
-"FFF Mode", or Fight For Fun mode, is a classic Ep1cQuest activity where the player just does organized contests between all the game's characters without any plot. The player is able to enjoy in tournaments or just request combat, all using a Hero unique to that place. Else than regular battling, there are also contents of other competitive minigames such as a special card game similar to poker, and unique to the Ep1cQuest world, which is playable thanks to some heavy plotscripts.
There will also be an "Extras" screen at the main menu.
- -"Proem Mode", where the player can select a character to play his backstory, controlling that character (Proems are assigned Difficulty, Genre and Length attributes. For example, some are easier to play through and are more cinematic, meanwhile others usually request more effort from the player and have less cutscenes. The Genre can vary from Comedy or Dramatic to Moody or Philosophical.)
A psychology test said I'm a "creative-type" and thus my nature is that of a dreamy, extremely imaginative guy, so, I just want to let the community know that I'm a very open person and I'd love to make some friends here, too! Also, if you wish to know more about a specific thing of the game, like its characters or expected gameplay, everything is already planned, so please ask!
… I'm sorry for writing all this nonsense, sincerely. And if you read all that, thank you![/list]