Generating World Maps

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Ichiro
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Generating World Maps

Post by Ichiro »

I'm looking to restart work on Synth, and I need a world for the game to play on. Unfortunately, I have no idea what shape the world will take, so I need suggestions for map generation.
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BMR
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Post by BMR »

Will the maps always be random? Or do you want a single static map that's the same for all games?
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Ichiro
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Post by Ichiro »

Single world map for all savegames. Something I can generate a map with then eye it copying into CUSTOM.
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Post by BMR »

Ah, so you're not going to be generating it using the OHR? Well, there's donjon, there are a lot of different generators there. Though it might not be quite what you're looking for. Still, I've found it to be suitable enough for most purposes.
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Ichiro
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Post by Ichiro »

Yeah. I don't think HS has the mathematical means to make a fractal generated map.
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Post by Bob the Hamster »

Ichiro wrote:Yeah. I don't think HS has the mathematical means to make a fractal generated map.
Actually it does, and BMR has done it successfully already

But the real advantage of generating a map in HS would be if you wanted it to be different every time you play, and it sounds like that is not what you want, so it is probably indeed better for you to generate it some other way first.

EDIT: I was trying t find the thread with the screenshots, but not having any luck...
Last edited by Bob the Hamster on Sun Aug 11, 2013 5:55 am, edited 1 time in total.
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Ichiro
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Post by Ichiro »

I found a program called Autorealm, which is like a vector program plus you can fractalize your lines. Here's the world I've drawn:

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Post by Meowskivich »

looks cool
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Post by BMR »

I've played around with Autorealm in the past, and it's a pretty nifty program. Though if I recall correctly, once you start getting a bunch of different things (trees, cities, mountains, whatever) on the map, it gets to be unbearably slow. Then again, that was years ago, so things may have changed a lot since then.
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Post by Meowskivich »

Things have changed quite a bit since Windows 2.1

;p
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Ichiro
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Post by Ichiro »

BMR wrote:I've played around with Autorealm in the past, and it's a pretty nifty program. Though if I recall correctly, once you start getting a bunch of different things (trees, cities, mountains, whatever) on the map, it gets to be unbearably slow. Then again, that was years ago, so things may have changed a lot since then.
Yeah, alas, it still seems to use WMF/WinGS.
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Post by BMR »

I am tempted to write a world generator... One where you can create a world, and then copy the appropriate files into your .rpgdir to have a base overworld map to work with. Hmm... I'm more than tempted, I'll definitely be making this. But not right now, some time in the future perhaps.
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Post by TMC »

Thoughts:

-There will be a menu for importing and exporting maps/map data eventually (it's already half finished), including, I hope, import from a BMP minimap image
-We could add more advanced tools to the map editor like random heightmap or coastline generation, and random placement of saved brushes (eg. multi-tile trees)
-Running scripts in the map editor would be doable (nearly all script commands would be disabled)
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Post by Nathan Karr »

Yeah, that's something I've always wanted. :3
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