How do you wall-map?

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Ho do you wall-map?

Method 01
3
23%
Method 02
3
23%
Method 03
2
15%
Method 04
5
38%
 
Total votes: 13

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BMR
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How do you wall-map?

Post by BMR »

Just out of curiosity, how does everyone else do wall maps?


Method 01 Do all the walls by hand, edge by edge
Image


Method 02 Use the box tool to wall up everywhere the player can't go
Image


Method 03 A combination of the two
Image


Method 04 Something else
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Spoonweaver
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Post by Spoonweaver »

I always just define default impassibility. I usually don't have a reason to alter things from there.
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Meowskivich
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Post by Meowskivich »

Hm, well, I prefer method one, sometimes I exercise method 3, but most often in recent times I do just as spoony says and define default passability.
But being that I hate all the wallmap flashing, I'll roll with method 1.
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Meatballsub
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Post by Meatballsub »

Spoonweaver wrote:I always just define default impassibility. I usually don't have a reason to alter things from there.
This. By far the easiest way to do it IMO.
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Sparoku
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Post by Sparoku »

Spoonweaver wrote:I always just define default impassibility. I usually don't have a reason to alter things from there.
Same here for the most part.
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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

What I always do is just set up default passability for all my tiles before I actually start working on maps. And then go in and manually edit the wallmapping for special cases ("walk through wall" type hidden passages, jumpable ledges of a type that also has non-jumpable versions, etc.) during/after tilemapping so everything works as intended.

(I'm kind of surprised "use default passability" isn't even one of the poll options...)
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BMR
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Post by BMR »

Heh, I suppose I'm the only one who doesn't use default passability at all then. I should prolly give it another shot considering pretty much everyone else uses it.
Being from the third world, I reserve the right to speak in the third person.

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marionline
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Post by marionline »

I'm usually using method 2, I guess I'm just lazy.

And with the new way of wallmapping in the editor where you can "fill" tiles for wallmapping, it's just way easier to use method 2.

Do you use large maps?
I one read that method 2 is not good for large maps.
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Bob the Hamster
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Post by Bob the Hamster »

I usually use method 1, but sometimes method 2.

In wandering hamster I rarely ever use default passability, and I implemented the bitset for disabling default passability by default because I would get so annoyed when my hand-crafted walls would get messed up by default passability.

However, in some games, like Don't Eat Soap, I used default passability exclusively.

I guess it depends a lot on the complexity of my maptiles, the complexity of my layers, and how well I have planned my tiles out in advance.
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Willy Elektrix
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Post by Willy Elektrix »

Method 2. I find the process of pressing space endlessly to be somewhat meditative.
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