The OHR open source sprite/tilemap database.

Talk about things that are not making games here. But you should also make games!

Moderators: Bob the Hamster, marionline, SDHawk

TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

Bob the Hamster wrote:When you save in 16 color mode, instead of saving a palette of the 16 colors you actually used in the drawing, it will flatten the colors in your image to fit into its own arbitray never-useful palette of 16 colors.

You are going to need to get a different graphics editor, I don't think there is any way to avoid that, sorry.
If this is the problem, there is actually a very simple solution: Don't save your .bmp in 4 bit/16 colour mode. Old versions of Custom required 4-bit .bmp files but now accept any bitdepth. I guess there are a number of pages on the wiki that need updating.

Personally I'm a happy Grafx2 user, though I use the builtin editors just as much. It doesn't have that much support for animations but it has lots of features that make things like shading and dithering very fast.
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

TMC wrote:If this is the problem, there is actually a very simple solution: Don't save your .bmp in 4 bit/16 colour mode. Old versions of Custom required 4-bit .bmp files but now accept any bitdepth. I guess there are a number of pages on the wiki that need updating.
wait... even sprites?

*goes to test it*

Good lord! How did I miss this feature? Wonderful!

TMC, you are the best! :)
User avatar
Diretooth
Red Slime
Posts: 89
Joined: Sat Feb 01, 2014 9:44 pm

Post by Diretooth »

Wait... Can someone explain this in words noobs like me can understand?
I usually save to .PNG because potato.
May the Moon light your path, and the Shadows hide you from your prey.

Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

When saving a sprite in Paint, select a .bmp file format other than ".bmp (4 bit)", such as 8-bit.
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

I went a little bit crazy

Image
(From Vikings)

Image
(Sprites by Feenicks)
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

Seeing as how this thread is back at it, I thought I'd share all my old graphics tilesets. Anyone can feel free to use/manipulate them in their own game. (You may have to convert them from .png to .bmp due to photobucket automatically converting images to that format).

The link to the album of tilesets is: http://s931.photobucket.com/user/sheamk ... 5.png.html

Here's what I've posted there so far:
Image Image
Image Image
Image Image
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
BMR
Metal King Slime
Posts: 3310
Joined: Mon Feb 27, 2012 2:46 pm
Location: The Philippines
Contact:

Post by BMR »

Do you mind if I upload those to the wiki?
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

BMR wrote:Do you mind if I upload those to the wiki?
Go right ahead. Also I'm curious, where on the wiki would you be uploading it? Is there a tileset section on there. I've never really noticed, I guess I only use the wiki for the FAQs.

EDIT: After a bit of looking I found the free tileset page in the wiki. Seems pretty cool. You can definitely post my stuff in there for others to use.
Last edited by sheamkennedy on Fri Feb 07, 2014 9:09 pm, edited 1 time in total.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

"Old graphics tilesets"? Does that mean you scrapped all these tiles when moving to the new art style? Too bad, I'm slighty tempted to try to make a game continuing on with these (I won't be)... but actually they're already a it inconsistent in style to begin with.

I'm curious to know what those white-and-gray mask-like tiles were for.
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 768
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

TMC wrote:Image
(Sprites by Feenicks)
Waaaaaaaaait a minute. Am I reading that right when it says that each animation frame is 24x34? Does this mean enlarged walkabout sprites may be in our near future? :o
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

Joke's on you, those are hero battle sprites.

The other way to look at it is that it's been possible for some time.
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

TMC wrote:"Old graphics tilesets"? Does that mean you scrapped all these tiles when moving to the new art style? Too bad, I'm slighty tempted to try to make a game continuing on with these (I won't be)... but actually they're already a it inconsistent in style to begin with.

I'm curious to know what those white-and-gray mask-like tiles were for.
Yep these are my old tiles. Do with them what you will. Not sure what you mean by mask-like tiles?
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

I meant the ones at the right hand side of the top right tileset. They look like they could be coastlines.
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

TMC wrote:I meant the ones at the right hand side of the top right tileset. They look like they could be coastlines.
Oh yes. That's right. They are tile for a coast line. My game doesn't really use traditional colours for things, so the water isn't blue and the beach isn't goldy-brown. I wanted it to look like the ocean was really polluted and depressing looking. There are so many coast line tiles because I had a good animation going for them, (I think waiting about 5-7 ticks between each tile gave good animation results).
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Chronoboy
Slime Knight
Posts: 281
Joined: Tue Nov 30, 2010 6:01 am
Location: Canada

Post by Chronoboy »

Bob the Hamster wrote:It would be helpful to be specific about which type of open source these sprites are. In particular, are they <a href="https://creativecommons.org/publicdomain/">Public Domain</a> or <a href="https://creativecommons.org/choose/">Cr ... Commons</a>?

All the sprites in Wandering Hamster are GPL, but GPL is designed for code, and isn't great for sprites. I'll go on record here that I consider <a href="https://creativecommons.org/licenses/by ... ve-Commons Attribution-ShareAlike</a> to be close enough to GPL that I am happy with all Wandering Hamster art being used under those terms.
Oh boy! Now I can make that Wandering Hamster Monsters game I've been holding off since I first played Wandering Hamster and Dragon Warrior Monsters the night I accidentally ate my sisters Hamster...

Edit after reading more posts: Regarding using The GIMP, I made a video a while back that shows how you can use the palette and such from your game to make drawing easier. You can find the video here: https://www.youtube.com/watch?v=s7JqTc3ikos There's no audio, so just, ya know, follow along.
Last edited by Chronoboy on Thu Feb 27, 2014 10:12 pm, edited 1 time in total.
Post Reply