Work-On-Your-Game-Weekend!

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

Valigarmander wrote:Well, here's what I've been up to this weekend.
The grass is awesome, nice pastel colour scheme too. Gives a really eerie effect.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

I'll finally get working on my game this weekend. Going to be on the road a lot with just me and my computer.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
Mystic
Metal Slime
Posts: 322
Joined: Wed Jul 23, 2008 4:32 am

Post by Mystic »

Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.

So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.

And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!

I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Meowskivich wrote:Prepare thyself! Next weekend, not this one, is WORK ON YOUR GAME WEEKEND!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Mystic
Metal Slime
Posts: 322
Joined: Wed Jul 23, 2008 4:32 am

Post by Mystic »

I work on my game every weekend now~
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Mystic wrote:I work on my game every weekend now~
Awesome :kamina:
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
sotrain515
Red Slime
Posts: 59
Joined: Wed Dec 26, 2012 3:23 pm

Post by sotrain515 »

Mystic wrote:Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.

So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.

And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!

I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
When you say "seem to be equal in volume" do you mean to your ears or are you using an audio program to determine that?

I am by no means a sound editing expert (in fact, take all of this advice with about a tablespoon of salt) but I will take a crack at addressing this anyway. I use GoldWave to do my sound editing but I'm pretty sure Audacity (which is the recommended free sound editor around these parts, yes?) has a similar layout.

Let's see if I can find a screenshot... Ah, here we go:

Image

If all of the ...peaks and valleys on the green and red waves (amateur speaking!) are within the same general range across all your sound effects then you should end up with fairly normalized sound volumes. I shoot for between -0.4 and 0.4 personally.

The other thing to watch out for is compression. I'm not positive but I believe if you compress the sound effects differently when importing to the OHRRPGCE (assuming you aren't starting with .oggs) it can create variance in the volume levels.
TMC
Metal King Slime
Posts: 4101
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

Mystic wrote: Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!
Are you using Windows and the default audio backend? Which Windows version? Unfortunately volume in Vista works differently to XP and earlier.

In Linux with music_sdl and ALSA, changing the in-game volume (using the volume menu option) doesn't affect the sound effect volume, but I suspect that in whatever you're using it does. And the in-game music volume is 50% by default. It's a mess, and I don't know what to do about it.
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

TODAY KICKS OFF THE FINAL WORK ON YOUR GAME WEEKEND OF 2013!!!

Let's make this a blast! Today, I do believe I will be doing some Merciful Mungbeans work in-between bouts of homework.
SO WHAT YOU ALL GONNA DO?! :kamina:
Last edited by Meowskivich on Fri Dec 06, 2013 7:13 pm, edited 2 times in total.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

I am working on OUYA in-app-purchase support. If I get that finished, then I will work on trying to finish up the Crypt of Baconthulhu update.
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Bob the Hamster wrote:I am working on OUYA in-app-purchase support. If I get that finished, then I will work on trying to finish up the Crypt of Baconthulhu update.
Been a few years since I heard that game's name.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Fun Fact: I don't feel like working on MM this weekend, so I'ma work on my Super Mario Bros. X level pack. Which I can distribute here, once it's done some time later. If anyone is interested.
Screenshots to come.

edit: Well, this is a tad...irritating. I think I may have erased the level pack I've been working on slowly for years, so that sucks. Oh well, I'll start on a new thing, gladly. Still, screen shots to come!
Last edited by Meowskivich on Fri Dec 06, 2013 10:42 pm, edited 1 time in total.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
marionline
Metal Slime
Posts: 673
Joined: Sat Feb 26, 2011 9:23 pm

Post by marionline »

Oh, cool! Work on yor game weekend.
That motivates me to work a bit on FoolsQuest2 again! :D
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Neato! :v:

And as promised, here are some snapshots of the level I have made today.
It is Green Beach, one of the two levels you can choose to start with in "Luigi and his podunk band of sidekicks: Episode 1: The Weegee-bot Initiative", alongside Green Path.
Image
Ignoring the level editor hand, here's the intro to the level. As you can tell, it's a semi-water themed level, with a way of avoiding the water all together, though there are some coins for the daring.
Image
A tiny pool to splash in, there WAS a green fish in there, but he rocketed out upon sight of me.
Image
I took a hit while taking this last pic, so that's why I'm not showing. Just imagine a mario in the midst of those two green fish on the left. They decided I looked tasty.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

Might I present, Mushroom Borders:
Image
Not named for the infamous Mushroom Kingdom, rather, for the abundance of large mushrooms, along with being the borderland between the main two islands.
Image
Enjoy random bonuses and slides for your pleasure.
Image
Or perhaps take a lower route over the continental bridge for those who don't deal well with heights.

Visit Mushroom Borders today.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
Post Reply