The grass is awesome, nice pastel colour scheme too. Gives a really eerie effect.Valigarmander wrote:Well, here's what I've been up to this weekend.
Work-On-Your-Game-Weekend!
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- sheamkennedy
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⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
- sheamkennedy
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I'll finally get working on my game this weekend. Going to be on the road a lot with just me and my computer.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.
So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.
And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!
I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.
And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!
I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
- Meowskivich
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- Meowskivich
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- sotrain515
- Red Slime
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When you say "seem to be equal in volume" do you mean to your ears or are you using an audio program to determine that?Mystic wrote:Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.
So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.
And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!
I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
I am by no means a sound editing expert (in fact, take all of this advice with about a tablespoon of salt) but I will take a crack at addressing this anyway. I use GoldWave to do my sound editing but I'm pretty sure Audacity (which is the recommended free sound editor around these parts, yes?) has a similar layout.
Let's see if I can find a screenshot... Ah, here we go:

If all of the ...peaks and valleys on the green and red waves (amateur speaking!) are within the same general range across all your sound effects then you should end up with fairly normalized sound volumes. I shoot for between -0.4 and 0.4 personally.
The other thing to watch out for is compression. I'm not positive but I believe if you compress the sound effects differently when importing to the OHRRPGCE (assuming you aren't starting with .oggs) it can create variance in the volume levels.
Are you using Windows and the default audio backend? Which Windows version? Unfortunately volume in Vista works differently to XP and earlier.Mystic wrote: Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!
In Linux with music_sdl and ALSA, changing the in-game volume (using the volume menu option) doesn't affect the sound effect volume, but I suspect that in whatever you're using it does. And the in-game music volume is 50% by default. It's a mess, and I don't know what to do about it.
- Meowskivich
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TODAY KICKS OFF THE FINAL WORK ON YOUR GAME WEEKEND OF 2013!!!
Let's make this a blast! Today, I do believe I will be doing some Merciful Mungbeans work in-between bouts of homework.
SO WHAT YOU ALL GONNA DO?!
Let's make this a blast! Today, I do believe I will be doing some Merciful Mungbeans work in-between bouts of homework.
SO WHAT YOU ALL GONNA DO?!
Last edited by Meowskivich on Fri Dec 06, 2013 7:13 pm, edited 2 times in total.
- Bob the Hamster
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- Meowskivich
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- Meowskivich
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Fun Fact: I don't feel like working on MM this weekend, so I'ma work on my Super Mario Bros. X level pack. Which I can distribute here, once it's done some time later. If anyone is interested.
Screenshots to come.
edit: Well, this is a tad...irritating. I think I may have erased the level pack I've been working on slowly for years, so that sucks. Oh well, I'll start on a new thing, gladly. Still, screen shots to come!
Screenshots to come.
edit: Well, this is a tad...irritating. I think I may have erased the level pack I've been working on slowly for years, so that sucks. Oh well, I'll start on a new thing, gladly. Still, screen shots to come!
Last edited by Meowskivich on Fri Dec 06, 2013 10:42 pm, edited 1 time in total.
- marionline
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- Meowskivich
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Neato!
And as promised, here are some snapshots of the level I have made today.
It is Green Beach, one of the two levels you can choose to start with in "Luigi and his podunk band of sidekicks: Episode 1: The Weegee-bot Initiative", alongside Green Path.

Ignoring the level editor hand, here's the intro to the level. As you can tell, it's a semi-water themed level, with a way of avoiding the water all together, though there are some coins for the daring.

A tiny pool to splash in, there WAS a green fish in there, but he rocketed out upon sight of me.

I took a hit while taking this last pic, so that's why I'm not showing. Just imagine a mario in the midst of those two green fish on the left. They decided I looked tasty.
And as promised, here are some snapshots of the level I have made today.
It is Green Beach, one of the two levels you can choose to start with in "Luigi and his podunk band of sidekicks: Episode 1: The Weegee-bot Initiative", alongside Green Path.

Ignoring the level editor hand, here's the intro to the level. As you can tell, it's a semi-water themed level, with a way of avoiding the water all together, though there are some coins for the daring.

A tiny pool to splash in, there WAS a green fish in there, but he rocketed out upon sight of me.

I took a hit while taking this last pic, so that's why I'm not showing. Just imagine a mario in the midst of those two green fish on the left. They decided I looked tasty.
- Meowskivich
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Might I present, Mushroom Borders:

Not named for the infamous Mushroom Kingdom, rather, for the abundance of large mushrooms, along with being the borderland between the main two islands.

Enjoy random bonuses and slides for your pleasure.

Or perhaps take a lower route over the continental bridge for those who don't deal well with heights.
Visit Mushroom Borders today.

Not named for the infamous Mushroom Kingdom, rather, for the abundance of large mushrooms, along with being the borderland between the main two islands.

Enjoy random bonuses and slides for your pleasure.

Or perhaps take a lower route over the continental bridge for those who don't deal well with heights.
Visit Mushroom Borders today.