The Hamster Burrow December Roundup
Moderators: Bob the Hamster, marionline, SDHawk
The Hamster Burrow December Roundup
I've decided to do a monthly roundup for the Hamster Burrow to bring attention to the new and cool articles people submit as well as set a theme for new submissions. Of course, I'm doing it 3 days later than I intended to, which will more than likely set the precedent for roundups to come. I am nothing if not fashionably late.
<b>Articles in December</b>
<a href="http://hamsterburrow.blogspot.com/2012/ ... troduction to Maze Techniques in the OHRRPGCE</a></b> by <b>Willy Elektrix</b> focuses on maze design, and has some interesting tips specifically for OHR designers. A good read for designers, but also for the cruelly subjugated players of games with mazes.
I wrote a series of <i>30 Minutes With...</i> articles for <a href="http://hamsterburrow.blogspot.com/2012/ ... AR-PUH-GUH, </a></b><a href="http://hamsterburrow.blogspot.com/2012/ ... s.html"><b> Universal Wars, </a> </b>and <a href="http://hamsterburrow.blogspot.com/2012/ ... ml"><b>The Kh'yurbhi Lands. </a></b> These brief reviews will continue as long as my computer doesn't die from overexposure to holiday travel.
I also wrote a quick guide to the <a href="http://hamsterburrow.blogspot.com/2012/ ... "><b>Heart of the OHR contest</b></a>, which may or may not be a straight copy of Pepsi Ranger's list of games with little added blurbs. It's not plagiarism with credit, right?
<b>January's Theme</b>
This month's theme as decided by a committee of experts (or me) is <b>Post-Mortems.</b> Or post-partums if you prefer. A lot of games were released recently, and I'd love to hear about the development process from these most excellent creators. What went right? What went wrong? What will you do in the future when developing games? What tips would you give to burgeoning designers? And any other questions you may care to ask yourself!
Of course, this theme is only a suggestion to get the brain juices flowing and <i>not exclusive</i>. If you have something else you want to write, write it and send it in! I'm open to anything.
<b>Other Stuff</b>
If you have anything you want to say about the Hamster Burrow, like what you want to see more of or less of, suggestions for the site layout, cruel criticisms of my personal character, or anything else, feel free to post in this thread! Also, I'm looking for suggestions for next month's theme, as I pretty much used all my creativity coming up with this one.
That's it! Happy burrowing!
<b>Articles in December</b>
<a href="http://hamsterburrow.blogspot.com/2012/ ... troduction to Maze Techniques in the OHRRPGCE</a></b> by <b>Willy Elektrix</b> focuses on maze design, and has some interesting tips specifically for OHR designers. A good read for designers, but also for the cruelly subjugated players of games with mazes.
I wrote a series of <i>30 Minutes With...</i> articles for <a href="http://hamsterburrow.blogspot.com/2012/ ... AR-PUH-GUH, </a></b><a href="http://hamsterburrow.blogspot.com/2012/ ... s.html"><b> Universal Wars, </a> </b>and <a href="http://hamsterburrow.blogspot.com/2012/ ... ml"><b>The Kh'yurbhi Lands. </a></b> These brief reviews will continue as long as my computer doesn't die from overexposure to holiday travel.
I also wrote a quick guide to the <a href="http://hamsterburrow.blogspot.com/2012/ ... "><b>Heart of the OHR contest</b></a>, which may or may not be a straight copy of Pepsi Ranger's list of games with little added blurbs. It's not plagiarism with credit, right?
<b>January's Theme</b>
This month's theme as decided by a committee of experts (or me) is <b>Post-Mortems.</b> Or post-partums if you prefer. A lot of games were released recently, and I'd love to hear about the development process from these most excellent creators. What went right? What went wrong? What will you do in the future when developing games? What tips would you give to burgeoning designers? And any other questions you may care to ask yourself!
Of course, this theme is only a suggestion to get the brain juices flowing and <i>not exclusive</i>. If you have something else you want to write, write it and send it in! I'm open to anything.
<b>Other Stuff</b>
If you have anything you want to say about the Hamster Burrow, like what you want to see more of or less of, suggestions for the site layout, cruel criticisms of my personal character, or anything else, feel free to post in this thread! Also, I'm looking for suggestions for next month's theme, as I pretty much used all my creativity coming up with this one.
That's it! Happy burrowing!
Are you going to vote for all these games? If so, I'd recommend taking a screenshot or two while playing and including them with the game list so that people have a slightly more visual guide to the HotOHR2 games. Or you could do what James (?) did for the last contest and draw a few small MS Paint doodles somewhat related to each game and post those.
Anyone else out there is welcome to take up these suggestions and send the images to Hamster Burrow.
Anyone else out there is welcome to take up these suggestions and send the images to Hamster Burrow.
- Meowskivich
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Unfortunately I'm not even sure if I'll get to play them all. Pictures sound like a good idea but I'd have to leave it up to someone else to provide appropriate screenshots/doodles.Baconlabs wrote:Are you going to vote for all these games?
I'd love to hear what your thoughts are, Meowskivich. We discussed doing it interview style in a PM and I like the idea. I'll figure out what the best way to do that would be, and if anybody else wants to do an interview sort of deal, that would be awesome.
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- Meowskivich
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That would be awesome! I'm thinking of doing it via Instant Messenger or something like that. What would you and/or 8bit's preferred IM/chat client be?The Wobbler wrote:I'd love to get interviewed about Cool Guy Bob Surlaw and maybe 8bit would want to be part of it too.
That goes for you too, Meow.
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I'm down with gmail. It's synched with my phone so I promise fast response time.
glockandmr8bit@gmail.com
glockandmr8bit@gmail.com