Here is an example. In my current set up, when the game starts, the title screen and music are to be accompanied by a menu, like most RPGs. I am doing that like this:
Code: Select all
plotscript, game startup, begin #Start up the game
suspend player
fade screen out
wait
play song (song:Opening Theme PPP)
load palette (2)
show backdrop (6)
wait
if(save slot used(1) || save slot used(2) || save slot used(3) || save slot used(4)) then (set tag(31,true))
open menu (13)
wait
fade screen in
endI've actually also got another issue, somewhat related. Slices that are drawn to the screen don't seem to be remembered on load. That's no problem, I can just load them again!
Code: Select all
plotscript, load game, begin
load palette (0)
update palette
show overlay(night)
endBut it doesn't seem to work! And yet... the script must be running, since palette 0 is loaded correctly, rather than using palette 2 of the title screen.
I'm going to keep messing with it, because I'm sure it's something simple on my end, but if anyone can point me in the right direction that would be awesome.