Aha, I replayed the game through to the end this time. I got thrown off the first time because I didn't know there was a door in the side of one of the buildings in town. I still couldn't figure out how to save though. Is there a way for the player to save?misac wrote:The potion command needs a potion on the inventary to work, and read the sing at the plains to find your bearings. the town is your first destination. remenber that this game is based on the text RPG minigame of Fallout 3.RMSephy wrote:Grelok
There are a lot of problems with this game. You can't save your game. The "Potion" command doesn't work, I couldn't find any inns in town and the only way to restore your HP is leveling up. The maps are big and empty. I got killed by a mountain lion and I didn't feel like starting over from the beginning.
A lot of my points earlier still stands though. A lot of the maps are bigger than they need to be. The cave where you find the book is a serious of long and empty hallways. The swamp was confusing because the tiles weren't always consistent with the wall map. Sometimes you can walk through the trees and other times you can't and it's not always clear which is which. And the battles are all hold-down-the-spacebar deals.
All in all, it's not a bad effort. I liked the conversation menus where you could choose what you want to talk about. But I think you could do much better with the battles and map designs.
Super Penguin Chef
This was like a mix of Recettear and Atelier Iris. The cooking system is kind of like Atelier’s alchemy where you combine ingredients to make stuff. And it has Recettear’s deceptively cheerful façade that covers up what is actually a grim and depressing story (and there’s the whole debt thing). Anyways, I liked the party setup, the level up system, and the text boxes. Having items disappear from your inventory is a pain in the slime, but Moogle knows this already.
I haven't done too much of the cooking other than the first contest, but I made it to the end of the first dungeon. I kind of want to wait for the other three dungeons to be finished before I keep playing.