Heart of the OHR Contest 2012
Moderators: Bob the Hamster, marionline, SDHawk
- Stewitus P.
- Slime Knight
- Posts: 210
- Joined: Sat Jan 26, 2008 8:57 pm
- Location: Up Younder
Oh its by no means all I plan on adding. I've already got the groundwork for a whole dungeon, new heroes and bosses, even a new item-driven level system and economy. And plans for more. And the redesign would add story, bosses, and text (read:jokes.) I was just wondering if it would add to the 30-minute requirement or not.
—- So anyway, how are you?
"Ahh, excuse me for double posting, I forgot all about my bug-fix/request.
I was hoping you could update the hero list, and preferably more(maybe even all of the major ones!) on the custom editor so that you can scroll through on more detailed pages. Similar to how you can scroll through tiles WHILE setting them on the map, rather than go back and forth over and over again. An example would be with hero stats, to be able to use the ">" and "<" keys to navigate through while on the stats page so you don't have to memorize or write down stats when comparing them to an "average" character, and then go back and click so many buttons and arrow keys to get to where you want to be. Using the two keys listed above would save much time and finger strength in almost any menu, especially the attack menu and hero/enemy stat menus, in my opinion. So, if anything, those three menus would be nice to be updated in such a way, if not all of them!
sorry that was so long. I have no real clue what to do haha..."
Was my post on page 7ish of the original heart thread! Sorry to bring it up again- that probably won't be my actual request for 2012, though, so I guess now it's more one of those: if you feel like doing it things, since it's my fault for not bringing attention to it really, haha!
I was hoping you could update the hero list, and preferably more(maybe even all of the major ones!) on the custom editor so that you can scroll through on more detailed pages. Similar to how you can scroll through tiles WHILE setting them on the map, rather than go back and forth over and over again. An example would be with hero stats, to be able to use the ">" and "<" keys to navigate through while on the stats page so you don't have to memorize or write down stats when comparing them to an "average" character, and then go back and click so many buttons and arrow keys to get to where you want to be. Using the two keys listed above would save much time and finger strength in almost any menu, especially the attack menu and hero/enemy stat menus, in my opinion. So, if anything, those three menus would be nice to be updated in such a way, if not all of them!
sorry that was so long. I have no real clue what to do haha..."
Was my post on page 7ish of the original heart thread! Sorry to bring it up again- that probably won't be my actual request for 2012, though, so I guess now it's more one of those: if you feel like doing it things, since it's my fault for not bringing attention to it really, haha!
You can't fix stupidity.
- Bob the Hamster
- Lord of the Slimes
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@ncw64: Oh! Yes, I think I remember now. And I probably told you that doing that was part of the Editor Editor plan, so I didn't want to spend the time to implement it in just the hero editor only to replace it later with the editor editor (which is probably a terrible excuse for not doing it, but it is the excuse that I have ;)
- Spoonweaver
- Liquid Metal King Slime
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I'm entering. Since I can't completely win with Legendary Heroes anymore I shall either only submit 1 new game or submit 2 games.
I want battle scripting, and smaller pixels.
I want battle scripting, and smaller pixels.
Last edited by Spoonweaver on Sat Jun 02, 2012 1:41 am, edited 1 time in total.
- Bob the Hamster
- Lord of the Slimes
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- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
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Well, I guess I'll just officially say that I'll be entering Legacy. I plan to have the game at least up to Act IV or V (The story has 15 acts mapped out).
For my bug/feature, I'd like an addition to the menu where you select plotscripts. Right now, you type in the first letter, and it'll go to the first script with that letter, but you can't type out more than one letter. It would be neat if you could type more than one letter, so you don't have to sift through all those non-numbered plotscripts.
Anywho, here's me hoping to finish on time, cheers!
For my bug/feature, I'd like an addition to the menu where you select plotscripts. Right now, you type in the first letter, and it'll go to the first script with that letter, but you can't type out more than one letter. It would be neat if you could type more than one letter, so you don't have to sift through all those non-numbered plotscripts.
Anywho, here's me hoping to finish on time, cheers!
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Fenrir-Lunaris
- Metal Slime
- Posts: 768
- Joined: Mon Oct 15, 2007 10:45 pm
- Location: OHR Depot
Current progress................40% Complete, give or take. It has... RPG elements. Honest!
I actually want one of TWO things. Both would be fabulous, but I'm not picky about either.
The first one would be to have the engine support "Secret of Mana / Chrono Trigger" style 8 directional movement or half-tile movement WITHOUT having to resort to scripting wizardry. There's really only one game of mine that got about halfway through its development before it ran into that programming wall.....
The second request is to allow players to use the 32x40 hero sprites as walkabouts for heros and NPCs WITHOUT having to use the magic of slices or scripting. The simpler and easier this is for OHR newbies who have zero scripting ability to implement the better!
I will more than likely NOT submit another update for Vikings this year (but I *am* still working on fleshing out the battles and tackling game bugs).
Wow, is that a MLG sequel?
What's with everyone naming two requests? Is everyone assuming they'lll win?
(Especially since I ended up rewriting half the hero editor anyway, but no one suggested any improvements)James Paige wrote:And I probably told you that doing that was part of the Editor Editor plan, so I didn't want to spend the time to implement it in just the hero editor only to replace it later with the editor editor (which is probably a terrible excuse for not doing it, but it is the excuse that I have ;)
What's with everyone naming two requests? Is everyone assuming they'lll win?
- jcenterprises
- Slime Knight
- Posts: 132
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For now, I can say that my game will have mad cows and pirates in it.
As for bugfixes, my game is going to need that music loop crash fix bad. Basically if a theme is too short, silent or repetitive, Game.exe crashes on Windows 7. It was discussed in a prevous topic: http://www.slimesalad.com/forum/viewtopic.php?t=5070
As for the second request, if I win, is there any way to make a song loop only once? That is what I originally wanted for the victory theme, which is why it is so short.
As for bugfixes, my game is going to need that music loop crash fix bad. Basically if a theme is too short, silent or repetitive, Game.exe crashes on Windows 7. It was discussed in a prevous topic: http://www.slimesalad.com/forum/viewtopic.php?t=5070
As for the second request, if I win, is there any way to make a song loop only once? That is what I originally wanted for the victory theme, which is why it is so short.
- FnrrfYgmSchnish
- Metal Slime
- Posts: 741
- Joined: Thu Jun 18, 2009 4:37 am
- Location: Middle of Nowhere
Hoping to have at least one entry into the HotOHR this year, which will most likely be a game I've been working on since late-2010/early-2011 but haven't actually publicly posted anything about yet. It's already at least a 2-hour demo right now, so I could probably release it early... but I still have another decent-sized town to finish before I can get the story to a good stopping point, and there's also a few random things I need to finish before a few areas of the game (mostly optional ones, but a few missing things from required areas) are 100% done.
I might even end up entering two games, depending on just how far I manage to get on Fnrrf Ygm Schnish: Alleghany Hell School before the summer's over. Right now I'm working on getting rid of the "pastel-ish" look the graphics had as a result of being made on a half-dead monitor where everything was really dark, but that should be done before too long. Here's a look at the new "during power outage" maptiles:
(On the right is a screenshot of the old, not-as-dark maptiles for comparison... maybe a bit of JPG-fuzz unfortunately, since I didn't have any screenshots of the old tiles hanging around and had to grab one I had on Facebook.)
I might even end up entering two games, depending on just how far I manage to get on Fnrrf Ygm Schnish: Alleghany Hell School before the summer's over. Right now I'm working on getting rid of the "pastel-ish" look the graphics had as a result of being made on a half-dead monitor where everything was really dark, but that should be done before too long. Here's a look at the new "during power outage" maptiles:
(On the right is a screenshot of the old, not-as-dark maptiles for comparison... maybe a bit of JPG-fuzz unfortunately, since I didn't have any screenshots of the old tiles hanging around and had to grab one I had on Facebook.)
Last edited by FnrrfYgmSchnish on Sun Jun 03, 2012 12:42 am, edited 1 time in total.
FYS:AHS -- Working on Yagziknian NPC walkabout sprites
- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1457
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
Mogri, if you're reading this, is there any chance you could sticky this thread? Not that anyone will forget about this contest any time soon, but it would be nice if incoming newbies were made aware of it as soon as they check the forums. The more people we have submit entries, the better.
Thanks.
Thanks.
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- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
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I updated the <a href="http://rpg.hamsterrepublic.com/ohrrpgce ... ">requests list on the wiki</a>
This early in the game, anybody is welcome to change their request if they want.
This is a good and reasonable request. I might make typing more like a search-filter rather than making it jump through the list, but the results would be similar.BMR wrote:For my bug/feature, I'd like an addition to the menu where you select plotscripts. Right now, you type in the first letter, and it'll go to the first script with that letter, but you can't type out more than one letter. It would be neat if you could type more than one letter, so you don't have to sift through all those non-numbered plotscripts.
Better to just pick one for now.Fenrir-Lunaris wrote:I actually want one of TWO things. Both would be fabulous, but I'm not picky about either.
<a href="http://rpg.hamsterrepublic.com/ohrrpgce ... king">This plan</a> seems to match what you want. It is difficult, and I don't know how long it will take me, but it is a good request.Fenrir-Lunaris wrote:The first one would be to have the engine support "Secret of Mana / Chrono Trigger" style 8 directional movement or half-tile movement WITHOUT having to resort to scripting wizardry
I almost did this last year, but TMC talked me out of it because of (very good) compatibility reasons. <a href="http://rpg.hamsterrepublic.com/ohrrpgce ... outs">this plan</a> is what I was going to do, but we agreed that it would be better to <a href="Plan for raising sprite frame limits">this plan</a> first.Fenrir-Lunaris wrote:The second request is to allow players to use the 32x40 hero sprites as walkabouts for heros and NPCs WITHOUT having to use the magic of slices or scripting. The simpler and easier this is for OHR newbies who have zero scripting ability to implement the better!
I think you should pick a different request. The short-midi-loop crash is probably the single worst bug in the Windows version of the OHRRPGCE. I hate this bug, and it has been frustrating me for a long time. The very first instant that we CAN fix it, we definitely WILL fix it, so making it your request is sort of a waste, since you will get it anyway without asking :)jcenterprises wrote:As for bugfixes, my game is going to need that music loop crash fix bad. Basically if a theme is too short, silent or repetitive, Game.exe crashes on Windows 7. It was discussed in a prevous topic: http://www.slimesalad.com/forum/viewtopic.php?t=5070
Doing this is kinda tricky, but I am sure it is not impossible. I don't know much about the music backends, so it will be hard for me to do this without a lot of studying. TMC might know how to do it more easily, but it is I, and not him who has volunteered feature/bugfix requests, so I won't make any promises on his behalf ;)jcenterprises wrote:As for the second request, if I win, is there any way to make a song loop only once? That is what I originally wanted for the victory theme, which is why it is so short.
This early in the game, anybody is welcome to change their request if they want.
Last edited by Bob the Hamster on Mon Jun 04, 2012 5:49 pm, edited 2 times in total.
- Meowskivich
- Blubber Bloat
- Posts: 2199
- Joined: Tue Mar 06, 2012 12:38 am
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Armamentalist was my class of choice, for a while at least.
It's a shame they only learned support skills though, and only one of the ones I truly wanted (you know, discounting the ability to change your elemental attributes in battle. that was pretty sweet). If only they learned AT LEAST buff......
It's a shame they only learned support skills though, and only one of the ones I truly wanted (you know, discounting the ability to change your elemental attributes in battle. that was pretty sweet). If only they learned AT LEAST buff......
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x