Skyward Sword <spoilers>

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ncw64
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Skyward Sword <spoilers>

Post by ncw64 »

Well, I just finished up Skyward Sword a couple days ago and I figured that I'd post about it in case anyone wanted to discuss anything about it!

1) The obvious... Story. That's what was advertised in this game, and that's one thing that shined through over mostly every other Zelda Game. Don't get me wrong- I liked OT and TP for their stories, but there really wasn't a whole lot to them. OT was good, but like many 64 games, focused mainly on gameplay, which is fine. TP had a good story, but I had no emotional connection for the majority of it (except when Midna got hurt, that was just awful!). SS really changed that. I'd put its story on a level similar to Windwaker, except more fleshed out. The initial Zelda-Link romance really kept it going, and even though some of the little quests could occasionally seem petty, you saw her enough to remember that you were, in fact, saving YOUR girl. Also, while it lacked any subtlety, it was cool to see Link evolve from everyone hating him, to everyone loving him as he gained more and more devotion and courage.

2) The obvious again... Game-play. Another selling point of the title, and another victory. I was beyond impressed with the motion control... I can understand why some people may bash this and say that the motion controls were annoying or not accurate, but if you aren't completely lazy and stand up and legitimately think about your swings, I don't think there is ever a problem. In addition to this, the motion controls eventually fell into habit which was a nice way to make it seem like as the game went on, Link got more experienced at using a sword (as you get more used to the controls). Beyond even the motion controls lied the excellent use of the items. This is honestly the only Zelda game, and one of the only GAMES I have ever played where every item is important for a significant amount of time (except MAYBE the bug net, but I personally still used it to catch tumbleweeds at the very least). Every dungeon used at least two of the items in your arsenal forcing you into much more thought than "get item in dungeon, use item in dungeon, put item in bag for the rest of game". To compliment this, a lot more resources are available to you. At first, I thought it would be a bad thing to have infinite amounts of bombs sometimes by picking them, but it turned out to fit in perfectly to the playstyle of the game. Most of the bosses were actually fairly difficult (unlike the laughably easy TP), and the dungeons had me thinking for periods of time that I rarely experienced in any Zelda game except KIND OF Windwaker. While the Imprisoned fights got kind of annoying, I can't remember any boss that was easy enough to be stupid, or difficult enough to be frustrating. It was the perfect balance in my opinion.

3) Miscellaneous:

-The quest for the Master Sword was sweet. I honestly felt like a champ when I completed the Master Sword. There were completely EPIC moments like this throughout the game... it was freaking awesome to actually complete the triforce and have access to the ultimate power in the game and be able to watch Link just wish away the bad guy in his time by making an Island slam down into him.

-Fi. Again, the perfect balance... not annoying like Navi, but still helpful. And to make it even better, she never helped in a boss battle since she couldn't get info until you actually beat the thing meaning you had to figure everything out on your own... Perfect.

-Fetch quests were balance quite well too. The only one that seemed even MILDLY annoying was the Tadtones one at the end, but even that paled in comparison to the horrid Triforce search in Windwaker. Oh and also, with a shoutout to Windwaker, the little quest to get all of your equipment back was actually surprisingly fun for how frustrating I thought it would be.

-The last boss was too easy, but suitably epic for a final battle so I can't really complain, I guess. It just seemed unfair that if I could just time my shields right, I'd be able to kill him without ever taking a hit, or using a Skyward Strike.

-Speaking of, I loved all of the subtle graphical allusions to the other games by using a combination of graphic styles. The Skyward Strike gave story to the old Sword Beam, when Zelda sleeps in her crystal, it's so reminiscent of the old Sages in OT. The list goes on.

-I also wish that Hyrule made an appearance in the game... Not even Castle Town or anything, but how it shows up in Windwaker was amazing, and I hope that Zelda games don't solely turn to the province system from now on.

-While I don't have a lot to say about the music, all of it was at least decent, but not much of it stood out (except the main theme, which was pretty awesome). Certainly none of it was bad, though!

-Also, the heart system was another thing I was cautious of, but the more I think about it, the better idea it seems to be. Naturally, the enemies hit harder and are tougher to block throughout the game giving it a hard difficulty curve, but in addition to this, starting the game with more hearts and winding up with the same amount as usual (with enemies hitting harder than previous games to make up for starting with more hearts) puts in a very well balanced soft difficulty curve as well. Awesome.

-Ok, so with all the praise, I did absolutely hate both of the stupid Loftwing things. It took me forever for the first one (although, that's because I didn't know I could flap my wings, so it took me ages to gain altitude through diving and coming up) and the spin attack one was also kind of a pain, though only because you had to go through dialogue every time you failed.

Well, thanks for reading, if anyone feels like looking at the long post, and I'd love to discuss anything about the game! Obviously, I really loved the game and I certainly hope for some posts! :)
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shakeyair
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Post by shakeyair »

Hyrule isn't in the game because its the first Zelda game, story-wise. If this is new information to anyone, the timeline is as follows:
  • Skyward Sword
    Minish Cap
    Four Swords
    Ocarina of Time (which creates 3 alternate timelines)

    1.Child Timeline (Link returns to being a kid after OoT)
    Majora's Mask
    Twilight Princess
    Four Swords Adventures

    2.Adult Timeline (Timeline Link leaves to return to being a kid after OoT)
    Wind Waker
    Phantom Hourglass
    Spirit Tracks

    3.Defeat Timeline (Timeline(s) created whenever Link returns to being a child before defeating ganondorf in OoT)
    A Link to the Past
    Oracle of Seasons/Ages
    Link's Awakening
    Legend of Zelda
    Adventure of Link
Personally, I think knowing all that is pretty much what makes the stories of Zelda so compelling, since on a game by game basis they are pretty basic.

But Skyward Sword is awesome. After playing it, I have been replaying every other Zelda game I own. And when I'm done with that, I'm probably going to start Hero Mode. I disagree with you a little about Fi, though. I hated how she'd pop up and say 'theres X% chance of this' after someone else already told you exactly what you had to do. I wasn't the biggest fan of some of the dowsing segments, but they would have been much worse without the dowsing ability.

I also hated the Loftwings. I didn't mind flying it as much as you did, but the islands were too far apart and you had to constantly be paying attention, unlike Wind Waker/Phantom Hourglass or Spirit Tracks where you can do something else and wait for sound cues while you go places.

There was a good mix of size and content in OoT, and it seems every game since has increased the size of the world, but not the content. Skyward Sword is like that in the sky, but at least they got the surface right.

I was also disappointed with the final boss. I died once trying to figure out the electric form, but the 2nd time I fought him I only lost a few hearts. I brought a ton of potions that were worthless! Haha. He needed a 3rd form, I thought.

The Imprisoned fights sucked, too. Plus the thing kind of looked cute.

But if I didn't compain about it here... well I put my criticisms here because it would take a thousand hours to lather on my praise.

Swordfighting. Awesome.
Koloktos. Awesome.
Fighting the pirate on the plank. Awesome.
Time Stones. Awesome.
The Pirate Ship. Awesome.
Sky Keep. Awesome (but also too easy and short)
Beetle. Awesome.
Fi calling you 'Master' and being the source of the power of the Master Sword... I mean, geez. With the ending, what a freakin heartwarming story of how the blade got its name.
Batreaux. Awesome. Great theme.
The implication that Link and Zelda repopulate the crap out of the surface world. Awesome. Haha. Link deserves to get some.

Did anyone else start cracking up after the last Ghirahim fight and Groose runs down and starts talking to you? And it PLAYS HIS THEME OVER THE END-GAME EPIC EVIL MUSIC. Ohhhhh man. I still can't believe that happened. Music is what made Groose such great comic relief, because even his theme was pompous and full of itself.
ncw64
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Post by ncw64 »

Hahaha, I have to agree with the Groose music! I personally didn't find the pirate king fight too interesting but that may be because I found all of the boss battles in the game better, and Sky Keep was pretty awesome. Maybe I just wasn't thinking straight but it ended up taking me what I thought was a good amount of time!

Edit: And I also agree with the Sky being far too empty. They really could have done so much with neat little islands and side quests up there. Although, the only time flying ever felt tedious to me was going to the Pumpkin every now and again. Travel-wise, I actually preferred it to Spirit Tracks and Windwaker, although Windwaker didn't matter since discovering new islands was freaking awesome in itself, which is a feeling I wish I could've gotten in the Sky.
Last edited by ncw64 on Wed Jan 11, 2012 3:50 am, edited 1 time in total.
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Chronoboy
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Post by Chronoboy »

Here is the post all about the timeline and why it makes more sense now:

http://www.nintendolife.com/news/2011/1 ... _sense_now
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shakeyair
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Post by shakeyair »

ncw64 wrote:Hahaha, I have to agree with the Groose music! I personally didn't find the pirate king fight too interesting but that may be because I found all of the boss battles in the game better, and Sky Keep was pretty awesome. Maybe I just wasn't thinking straight but it ended up taking me what I thought was a good amount of time!

Edit: And I also agree with the Sky being far too empty. They really could have done so much with neat little islands and side quests up there. Although, the only time flying ever felt tedious to me was going to the Pumpkin every now and again. Travel-wise, I actually preferred it to Spirit Tracks and Windwaker, although Windwaker didn't matter since discovering new islands was freaking awesome in itself, which is a feeling I wish I could've gotten in the Sky.
I guess the pirate wasn't that interesting gameplay-wise. I just liked fighting a robot pirate right off of his own plank. The one in sky keep was substantially less cool. And what was it doing there?

The only reason why i didnt prefer it to ST or WW was because half of their travel sections were so boring that i could read a book or something until I heard the background music change.
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