Offline documentation would be a nice idea, something like an OHR Book, jammed packed with the OHR dev essentials, like how to make specific attacks like a healing attack(most newbies may be stumped here). The F1 key only says enough, but isn't a full fledged tutorial.thespazztikone wrote:If I ever get to work on it, I had intended my Mechanix: Biowar game to be a commercial game. It would require a considerable amount of time to complete, but I hope that it if it does get done, it would be able to give out as commercial stuff, (linking my game with the OHR community, of course.) As a matter of fact, I've got a few of my buddies trying to work with the engine, but they're all asking me how to work it. Some don't have internet, so they're kinda lost there... I'm trying to get it out there the best I can.
The book should be-able to be downloaded for offline reading, in HTML format, or PDF format, depending on the user's preference.
Essentially the book would rather the top HOW TO information from the Wiki essential for any game development project.
On this topic, James or TMC, what about adding attack recipes to CUSTOM.EXE, it would be a simple list of templates for attacks. Some are bundled with CUSTOM in the form of an editable external TEXT file, this way users can create templates for most common attack types, and merely edit the attack to suit their needs. Something like a copy command for attacks(like how we can copy maps for a template).