Master K
You enter the spider room. You watch the spiders play. This is still incredibly creepy.
Spoonweaver

Labyrinth Entrance
There's a box here labeled "Magic Keys" that is filled to the top with keys. A portrait adorns the west wall. The door to the north has been vaporized. A passage also leads east.
ncw64
PARTY TIME PARTY TIME PARTY TIME
James Paige
Magma room: You hear the hiss of the steam.
Fountain room: You hear the bubbling fountain.
Glove room: You hear the warble of the northern spotted glovebird. No, wait, that's probably your imagination.
Ice room: You hear an eerie silence.
Statue room: You hear the statues conversing.
Troll room: You hear the troll humming to himself.
Entrance: You hear Spoonweaver thinking out loud.
Control room: You hear ncw64 shouting "PARTY TIME PARTY TIME PARTY TIME..."
Dark room: You hear the faint sounds of ventilation.
You return to the control room and relay all of this information to ncw64. He's still shouting "PARTY TIME," though, and it's unclear if he's really paying attention to you.
A note from the editor: Each room is assumed to be self-contained, which may seem a bit silly but helps simplify things for game purposes. If it bothers you, imagine that the rooms are each connected by really long hallways. Or magic portals. Yeah, magic portals sounds good.