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King Slime
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 PostSat Aug 20, 2011 9:07 pm
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My game is almost done. Just doing some bug checking/crunching, and then I shall post it up.
King Slime
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 PostSat Aug 20, 2011 10:32 pm
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Alright, my game is done, but since the internet is slow, attaching my ZIP file is taking a while, and it is really, REALLY irritating me.

EDIT: I posted the description and title screen as an attachment, hoping it would lighten the load for the ZIP attachment. It ain't. Sad
Super Slime
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 PostSat Aug 20, 2011 10:45 pm
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You should also submit it to Ludum Dare. Don't forget!
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King Slime
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 PostSat Aug 20, 2011 11:07 pm
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No thank you Mogri, i'm simply good entering the OHR version.
My game, The Labyrinth, is now up and ready to be downloaded! I hope it's not too buggy...
Liquid Metal King Slime
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 PostSun Aug 21, 2011 3:51 am
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Escape the Zombie Horde

I hope you enjoy it.




It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
King Slime
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 PostSun Aug 21, 2011 4:22 am
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@Spoon: I'll review it in a couple of days. I love the Agi and Int. Yeah, i'm guilty as an arena fanatic. I've been trying to beat Slimehold...I got him down to 200! But, i'm off topic. I hope people enjoy my game.
Liquid Metal King Slime
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 PostSun Aug 21, 2011 12:35 pm
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My Ludum Dare entry page.
King Slime
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 PostSun Aug 21, 2011 2:22 pm
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I entered Ludum Dare Jam.
Slime Knight
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 PostSun Aug 21, 2011 4:48 pm
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Whelp, I guess I'm gonna have to play these games.
Slime Knight
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 PostSun Aug 21, 2011 5:02 pm
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Spoonweaver wrote:
Escape the Zombie Horde

I hope you enjoy it.


Interesting concept, but there's a few problems I see with the game.

The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.

Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.

Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.

It'd be a pretty cool game if you could work out all those kinks.
Slime Knight
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 PostSun Aug 21, 2011 8:01 pm
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I just finished my 48-hour game. It is called Escape from Strong Castle. You are supposed to run from all enemies rather than battle as they are too strong to harm.
Metal King Slime
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 PostSun Aug 21, 2011 10:42 pm
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http://www.slimesalad.com/forum/viewgame.php?t=4327

Done. Play. Bed.
Liquid Metal King Slime
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 PostSun Aug 21, 2011 10:42 pm
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Valigarmander wrote:
Spoonweaver wrote:
Escape the Zombie Horde

I hope you enjoy it.


Interesting concept, but there's a few problems I see with the game.

The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.

Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.

Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.

It'd be a pretty cool game if you could work out all those kinks.


Thank you for the not dieing bug.
Everything else is the way it is and will never change.
I had thought about including a day counter, but the screen was already a bit packed and it just wasn't important because you can keep track of days by doing math with either your water or food.

The not dieing bug has been fixed.
I think...
Liquid Metal King Slime
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 PostSun Aug 21, 2011 11:16 pm
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Harsh words from the K man about Escape from Strong Castle.
http://www.slimesalad.com/forum/viewtopic.php?t=4328
King Slime
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 PostSun Aug 21, 2011 11:18 pm
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I speak the Cassandra Truth. That game is...well, glaringly a newbie game. I don't try to offend anybody, but honestly, the game could have looked better. When you submit something like that, you have to face the music sooner or later.
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