James Paige wrote:I was curious about a few things.
One is how Jump is supposed to work. When you jump on a target, are you supposed to return to the location you started? Or are you supposed to end at the location you jumped to? (the former is what happens, which surprised me)
That is the correct behavior.
Another is that some attacks (spells?) seem to give you the option of targetting a unit or a tile. Other attacks don't give you a choice. I understand why instantaneous attacks don't give you a choice, because it could never matter. But some delayed attacks don't give a choice, leaving me sometimes surprised when an attack hits a place where the target used to be. I am thinking of a time I had my archer Charge+5 on a target, but hit the ground instead. The target had moved, but it didn't seem like they had moved out of range.
That also makes me wonder about how charge damage works. The damage preview makes it seem like charging an attack is almost never worth it.
This is also accurate to FFT, and it's one of the reasons Archers are so bad. They're just a poorly implemented class.
I noticed that in battle 73, if I ask my Math White Mage to cast Level 4 Holy, I am allowed to target B2, which is empty. That was where Kanaya corpse was before her "soul turned to crystal"
EDIT:
Spoonweaver wrote:my pheonix downs are broken in battle 92
Mine too, in the same battle.
Last edited by Bob the Hamster on Thu Jun 30, 2011 8:00 pm, edited 1 time in total.
No, it's a sign that Dash is missing some data. It's a pretty terrible attack except for the knockback, and I haven't implemented knockback. I will nonetheless take a look at it.
A "place your units" confirmation is a good idea; I'll add it to The List.
James Paige wrote:Do weapon special effects work yet?
I noticed that Nagrarock does not inflict frog.
I'm not sure if Nagrarock inflicts Frog the status or casts Frog the spell. If it's the latter, then it's unimplemented; if it's the former, then I thought I implemented it and it's an oversight if it's not implemented. The item metadata is all there, though.
My gut says it's a status and this needs to be looked at.
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→Ferumbras (0%)
* Hp +0
→Xenakis (12%)
* Hp +0
Also, Math skill can target dead units. I am not positive, but I think that means a live unit who happens to be standing on the same tile as a dead unit could be targetted even if they would not normally qualify to be a math target. (I will try to test this theory)
Last edited by Bob the Hamster on Fri Jul 08, 2011 8:58 pm, edited 1 time in total.
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→Ferumbras (0%)
* Hp +0
→Xenakis (12%)
* Hp +0
Also, Math skill can target dead units. I am not positive, but I think that means a live unit who happens to be standing on the same tile as a dead unit could be targetted even if they would not normally qualify to be a math target. (I will try to test this theory)
I am not sure how you would test that theory. It should be impossible for two units to occupy the same tile. The fix should be easy, though.
Demi should work now, although those percentages look too low.
As for GLOW's off-by-one, that is the bug that will haunt me to my grave. I am aware of it and I apologize for the trouble it's causing.