Like the title says, I haven't used this engine since 2005.
I was mostly wondering what improvements have been made to it.
I remember when I was using it that it was a lot of trouble to make clean overlays for characters, on stuff like trees or behind jagged cliffs. Is this do-able now without requiring like plotscripting or changing the hero sprite briefly?
Sound files/MP3s available?
3 Frame attacks still?
Any other major changes over the past few years that are noteable?
I'd check it out myself more but I am at work.
Haven't used this engine since 2005
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Re: Haven't used this engine since 2005
Loads, and it's difficult to list them all. Custom menus, sprite/slice commands, battle engine tweaks, layers, transforming enemies, windowed mode...Alk wrote:Like the title says, I haven't used this engine since 2005.
I was mostly wondering what improvements have been made to it.
Yes you can have... I forget how many tile layers now. Should be enough for your needsI remember when I was using it that it was a lot of trouble to make clean overlays for characters, on stuff like trees or behind jagged cliffs. Is this do-able now without requiring like plotscripting or changing the hero sprite briefly?
Yes! also OGG, MOD, MID, others.Sound files/MP3s available?
Sadly yes3 Frame attacks still?
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