Heroes!

For the collaboration game.

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Momoka
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Heroes!

Post by Momoka »

So, guess we ought to get ready for the DnD part. Lets put our characters and skills here.

We'll be using the OHR battle system as our system, and freeforming skills and the like. It makes it the most easily convertible, and we're all familiar with it.

I know we all put characters in the "Fail" thread, but let's have them all in one place for easy reference later. I MAAAAY end up making a Wiki for this game, if it gets far along in production. Let's hope! If we get to that point, it'll include the graphics and scenes and all kinds of cool stuff! But that's a bit in the future.

Character Scenes: In the game, we'll probably want to have scenes of our characters doing non-plot related things for individual character development, learning skills Vikings of Midguard style, or sidequests. Any such ideas can go here. I'll work as much as I can into the DnDesque game, but maybe you'll have an idea for a sidequest three weeks after the right time to start it, or something. Likewise, if I say something like "You rest for the night, and are woken up by dogs shooting bees out of their mouths", and someone wanted a scene to have taken place during the night I elided over, it can go here instead of being lost or forcing the game to backtrack or something. It'll be added retroactively into the script.

Stats: When you list your characters, give the stats in rough terms (Strong. Not fast. Inaccurate), since we haven't quite figured out the numbers yet. I plan to start the game by this weekend, so I'll have it at least roughly worked out by then.

Abilities: List any abilities you want your character to have, either in-battle or out. Also any thematic ideas you want (good against undead, etc), and I'll make sure the campaign takes advantage.

Ctr: What are we going to do with this? If anyone has a really cool idea, we'll use that. Otherwise, all I can think of is a "Soul" stat that applies to your unique ability, like Vikings of Midguard has. I don't really want to rip VoM off too much, though.

This post will be edited to include useful information

The stat caps are 999 for HP, and 99 for everything else. The level cap is 30 (though these caps can be increased if needed). I'm statting things out so that characters will hit the caps for their good stats in the high 30s, to leave room for equipment.


The Heros we have so far, with stats[/url]

https://spreadsheets.google.com/ccc?key ... y=CKzuvaoB

All characters are currently at level 1
Last edited by Momoka on Fri Jan 07, 2011 9:19 am, edited 3 times in total.
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Skullduggery Studios
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Post by Skullduggery Studios »

Name: Dago Linarde (Dah-go Leen-are-day)

Personality: Smart-slime, impish, joking

Visual: Medium-length hair - silver
Black pants
White shirt
Brown vest

Stats: Fast, not too strong, minimal magic (or whatever we use)

Abilities: Shadow Dart (a fast, nearly unseen attack with a potential for critical)
Clean Slice (a fast cut)
Shadow Clone (a shadow projection of self)
Backstab (potential critical)

More will be added...
Last edited by Skullduggery Studios on Mon Jan 03, 2011 12:26 pm, edited 1 time in total.
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Momoka
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Post by Momoka »

Stats! Edited the main post, and added a stat spreadsheet. I'm still waiting for Spoonweaver and Voltire to tell me what the want their character to be like.

And no one has any idea as to the Ctr stat?
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Post by Voltire »

Erm...I never really use the Ctr stat so I don't have an idea of what it can be used for...

Anyway:

Name: Dromo (DRO - moo)
Personality: Usually calm, but has a temper in a fight
Visual: Tall, young, dark hair
Stats: Physical Attacks with extra abilities, slow, fair health
Abilities: Buff (increases defense but reduces dodge rate)
Scathe (attacks enemy defence)
Final Blow (an incredibly strong pysical attack with a long wait time)


Kinda used J's stat outline, heh heh. I'll add more for Ulia if we use her. I also havn't been doing the graphics for like 4 days! Sorry, but something was going on, family-wise. It's ok now :hurr: .

EDIT:
PRIMARY WEAPON CHOICE:
Swords
Last edited by Voltire on Fri Jan 14, 2011 3:16 am, edited 1 time in total.
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Spoonweaver
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Post by Spoonweaver »

DJ Funkotron

Personality: crude, whimsical, easy going, oddly harsh

Descrip: A young raver who's magical powers are used in ravertastic ways. His raves are underground and illegal. He resists all establishments. Free love, lots of drugs, dance all night.

Appearance:Glow sticks, floppy top hats, tiny shirt, anime character backpack (frog?), baggy jeans, light up pacifier, large sneakers, lsd, black hair, black eyes, white skin.

Class: Techno Mage

Stats: Normal hp, high mp, low atk, normal def, high magic atk, high dog, normal magic defense

Abilities:
Rave- Increases ally stats {um, not sure which one(s) yet}, stuns caster
Yell- a blast of sonic energy hits all foes ( low damage/small stun chance )
Suggest- A spell that makes an enemy attack one of his allies ( this one might be too much, but I know of a way to do it. I'm just not sure if it'll use up too many resources )

I'd like to design my remaining spells myself, as we go.
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Post by Skullduggery Studios »

Request? Can you change the format of the download up there to something a little more accessible??? I don't have MOffice on my PC yet, so I've been using Wordpad, and WordPad can't read that... :zombie:
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Momoka
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Post by Momoka »

Open Office also works, and that's free.

I'll try making it a google doc or something, though, and see how that works.
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Voltire
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Post by Voltire »

So, I'll start making hero graphics now. If you can tell me any specifics (like a tall hero, how they are standing, etc.) that'd be nice. I think I can manage without,though, if you can't.
Maybe some walkabouts will be born, but I don't really like 'em :o .
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Momoka
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Post by Momoka »

I'm going to put it on googlw docs, once I figure out how to copy the damn formulas instead of just the values
Last edited by Momoka on Fri Jan 07, 2011 4:29 am, edited 1 time in total.
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Momoka
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Post by Momoka »

The answer is "Import"

https://spreadsheets.google.com/ccc?key ... y=CKzuvaoB

Only I can edit the document, but I'll make changes if you want me to. I'm probably going to make a read-only and an editable version of the script as well.
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Voltire
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Post by Voltire »

Your Hero apperance specifics like this please, if you have time:

Name:
Height: (Tall, short)
Weight: (Fat, slim, medium)
"Standing" Battle position: (Crouching, forward, looking back)
"Weak" Battle position: (head down, on knee, etc.)
"Dead" Battle position: (laying down, clothes, nothing, just a head :o )

This will just help give our heros differences according to how their personalities are, and since we made our own heros/ their personalities I should ask you how they are in a battle.
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Skullduggery Studios
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Post by Skullduggery Studios »

Name: Dago
Height: Tallish
Weight: Average
"Standing" Battle position: Slight crouch, like reaching for something on the side of his belt.
"Weak" Battle position: crouching quite a bit lower, slouched a little
"Dead" Battle position: laying down backfirst.
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