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Spoonweaver
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Post by Spoonweaver »

sure can
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Bob the Hamster
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Post by Bob the Hamster »

Ehaism leaves his old greatsword reverently in the lair. He also drops the two gems he was carrying with the others.

=Equipment Wishlist=
4500*1 <a href="http://www.d20srd.org/srd/magicItems/wo ... n">Circlet of Persuasion</a> (good for lying, right?)
<s>8000*2 <a href="http://www.d20srd.org/srd/magicItems/wo ... or">Amulet of Natural Armor +2</a> (but only if it stacks with my mithral shirt)</s>
10080*2 <a href="http://www.d20srd.org/srd/magicItems/wo ... bank">Cape of the Mountebank</a>
12000*2 <a href="http://www.d20srd.org/srd/magicItems/wo ... eed">Boots of Speed</a>

Current subtotal: 48660

=Additional Enchantments to Toastyblade Wishlist=
<s>60000 <a href="http://www.d20srd.org/srd/magicItems/ma ... an-bane</a> (For Templar-killing!)
60000 <a href="http://www.d20srd.org/srd/magicItems/ma ... pon">Ghost Touch</a>
60000 <a href="http://www.d20srd.org/srd/magicItems/ma ... een</a></s>
EDIT: Never-mind, seems to expensive to be worth it.
Last edited by Bob the Hamster on Thu Apr 14, 2011 3:16 pm, edited 2 times in total.
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Spoonweaver
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Post by Spoonweaver »

No, you are not pricing the sword enchantments right.

Each +1 enhancement will push the sword up a +1 category. It's currently a +7 great sword. So in order to add on, say, Keen, you'd have to make it a +8 weapon, which costs 128,000 gp. Since you already have the +7 sword you'd subtract the value of a +7 sword (98,000gp) and be left with 30,000 gp. THEN because you're having something specially made (this is a simplification rule) you double the price.
So adding Keen to your sword would cost 60,000gp.

And the amulet of natural armor WOULD stack with your mythral shirt. However, it WON'T stack with your current natural armor of +5 you get from being a lizard man. It would basically serve no purpose if equip'd to you.
Last edited by Spoonweaver on Thu Apr 14, 2011 6:43 am, edited 3 times in total.
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Bob the Hamster
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Post by Bob the Hamster »

Thank you for the clarifications!
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Post by mjohnson092088 »

wait, how many rings of invisibility are there? because i already picked one up, then twin picked up another.

also, those bracers in the wagon look nice, since Lao doesn't wear armor. :o i was going to pick up the ring of protection, but james got to it before me.

also, shouldn't i have taken damage from jumping off the rope? or is the rope longer than i thought it was?
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Post by Bob the Hamster »

mjohnson092088 wrote:also, those bracers in the wagon look nice, since Lao doesn't wear armor. :o i was going to pick up the ring of protection, but james got to it before me.
I am open to negotiation on that one.

Dividing the money up is pretty easy, but it might be useful to make ourselves a table of the values of the treasures so we can divide them up more fairly.
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Post by Twinconclusive »

Unless the rod of supreme metaknowledge shouts out the identities of all the items, I keep the identities of items I claim to myself. [/jerk]

But I'm wondering if we could just rebuy this stuff with the massive piles of loot.

I haven't really looked at any pricing numbers.
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Post by Bob the Hamster »

Forget forum-post-editing madness! I put it all in a google docs spreadsheet!

<a href="https://spreadsheets.google.com/ccc?key ... venturer's Loot Ledger</a>

You guys can edit this to fix any mistakes I might have made. The multiplier I am using is based on the rules that Spoonweaver set out for buying new stuff based on Minor/Medium/Major categories

=Things I wasn't sure about=
Rod of knowing
Scroll of becoming gelatinous
Scroll of stinking cloud
Non-magical Chalice
Ghost Touch Rapier
How number of wand charges affect price
Some of the potions were only in the elixir list
How are the 172 gemstones priced?

@Mrj: Ehaism is giving Lao the ring of protection. By taking the flaming greatsword, Ehaism has already claimed more than <s>25% of the treasure, according to my current value theories. I probably shouldn't be spending any more money just yet :)</s> (EDIT: down to 9% based on the sell-price theory of value)

Of course... if we value the existing loot by base price, or by selling price instead of price-to-buy-new stuff, then everything changes. Spoonweaver: advise?
Last edited by Bob the Hamster on Thu Apr 14, 2011 9:12 pm, edited 9 times in total.
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Post by mjohnson092088 »

well the reason i even bothered picking up the loot is because i figured we'd have to drag it all out ourselves, so i was grabbing stuff i thought i could carry out. i don't even want most the stuff Lao claimed. (cept for the boots and the ring of invisibility! although, i guess someone else can have the ring, and i'll keep the potion.) i could always buy anything i really wanted at some point anyway.
Twinconclusive wrote:Unless the rod of supreme metaknowledge shouts out the identities of all the items, I keep the identities of items I claim to myself. [/jerk].
spoon didn't post the findings in a spoiler, so i figured we all knew.
James Paige wrote:@Mrj: Ehaism is giving Lao the ring of protection. By taking the flaming greatsword, Ehaism has already claimed more than 25% of the treasure, according to my current value theories. I probably shouldn't be spending any more money just yet :)
sweet! thanks, that's even better than the bracers. Lao could use some magical items to boost AC. monks don't really need too much else.[/i]
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Post by Bob the Hamster »

mjohnson092088 wrote:spoon didn't post the findings in a spoiler, so i figured we all knew.
I love the mental image of a magic rod that shouts the names of the items it identifies in a bold stentorian voice :) It would be even cooler if the rod could not be turned off, and had to be kept wrapped in cloth to prevent it from seeing and loudly identifying items when the bearer is trying to be stealthy. :)

I have the <a href="https://spreadsheets.google.com/ccc?key ... venturer's Loot Ledger</a> spreadsheet set so that we can all edit it wiki-style as we claim and/or buy loot. (Although the percentages at the bottom don't mean much until we have settled what value multipliers to use for the already-existing magic items)
Last edited by Bob the Hamster on Thu Apr 14, 2011 8:05 pm, edited 1 time in total.
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Post by Spoonweaver »

The Rod of Knowing: I had always assumed that this was how the Identify spell worked. Because, whenever it was cast in a game I played the results were always said for all to hear, even in the more pvp heavy games, and even in 2 totally different groups of players. So, to clear things up, the rod says out loud all the information it gives. That now goes for detecting magic and legend lore with the rod too. For scry, it projects a magical screen in the air for all present to see.

base price for random things:
Rod of knowing - priceless artifact
Scroll of becoming gelatinous - priceless artifact
Scroll of stinking cloud - 375gp
Ghost Touch Rapier - 2320gp
chalice - 1000gp
How number of wand charges affect price - (1 charge equal 2% of price)
Some of the potions were only in the elixir list - (oh I got some from a 3.0 book. which ones need prices?)
How are the 172 gemstones priced? - I totally covered this..."can be sold for 100gold each. "

Splitting up loot: it's really up to the players. Wanting to be fair to everyone is cool, but taking items that were found before a party member joined seems unfair considering the 2 new party members have a full array of items that aren't being taken into account. So there's really 3 ways to do things.

way 1: sell EVERYTHING and divide the gold evenly. ( I can even come up with a price for the artifacts if I need to)

way 2: give all the items to who seems like they can use them the best, then sell the left overs and split the money up evenly

way 3: The current way it seems to be done, BUT you should value the current items at their selling price, not the price you'd buy them at. since thats what they'd be worth to the other party members if you didn't claim them.
Also, I suggest ignoring the 2 artifacts for value's sake. Otherwise it won't come out fairly. The sword turned out to be worth a bunch due to crazy rolls. You might want to just sell it and get a cheaper sword and some other stuff.
Last edited by Spoonweaver on Thu Apr 14, 2011 10:08 pm, edited 1 time in total.
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Post by Bob the Hamster »

Spoonweaver wrote: How are the 172 gemstones priced? - I totally covered this...
Oops! i must have missed it. I'll read back until I find it.
Thank you for the clarifications on the other stuff.
Spoonweaver wrote:way 1: sell EVERYTHING and divide the gold evenly. ( I can even come up with a price for the artifacts if I need to)
Way 1 seems TERRIBLE because we would get only 0.4x price for things that might cost 2x or 4x to buy back again.

Anyway, in spite of my spreadsheet with all the fancy percentages, I don't mean to hijack the loot claiming process, I just wanted to give us good tools to estimate the relative value of things, so that we COULD divide things up fairly IF we decide that dividing fairly is what everybody wants to do.

I am going to make the treasure we found earlier with 0x multipliers, and I will change the multipliers for the already existing equipment to the sell-price instead of the buy-new price.
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Post by Spoonweaver »

I agree with the use of the spreedsheet. I was a little worried more then 1 person would be using the same item. (Mainly on the smaller items.) This gives everyone a clear image of who has what.
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Post by Bob the Hamster »

Ehaism is in the store trying on a Belt of Giant Strength +4.

I want to know if I am <a href="http://www.thetangledweb.net/forums/pro ... alculating things</a> right.

He had +3 to strength before, so now that should be +7 right?

I increase the "str mod" for "Melee" and "Grapple", but not for ranged, right?

That gives him a total attack bonus of +12, and so the total attack bonus for the greatsword should be +16

I decided not to get the Cape of the Mountebank. It is a very cool item, but not appropriate for Ehaism's specialties. (and kinda redundant to the Boots of Teleport anyway)
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Post by Spoonweaver »

it gives +4 to your strength not your modifier. It only gives +2 to your modifier.
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