Mon Dec 06, 2010 11:12 pm
Boy, I wish I saw that earlier. Yeah, there is definitely something wrong SOME OF THE TIME with conditional chaining. I will try to put together a test case later tonight, but in the meantime this is what I've discovered so far:
*Tags have nothing to do with it. My attack depends on checking a stat.
*Although the first attack in the instead chain doesn't happen, subsequent ones do! I'll try to expand:
instead, if stat<x>C
in the event that "stat" is, in fact, <x, it seems that attack C is skipped over, but attack D does run.
This makes a temporary workaround possible. Insert an extra 'do nothing' attack in to take the place of my atkC in the diagram above, and all seems to be flowery goodness. At least, it has fixed the problem in Tales 2.
NOTE TO JAMES: If I don't send you a test case by the end of tomorrow, you are fully within your rights to send me hatemail and things until I do so. Please use my email, not any of the messaging systems on the forums.
I am Srime