48 Hour Contest Start
Moderators: Bob the Hamster, marionline, SDHawk
48 Hour Contest Start
Ok, so you get 2.5 extra hours, as I'll probably wont be home by midnight
This year's theme is...
NOTHING
That's right, make anything you feel like. I haven't done this since the second year, but i think it's long overdue.
This year's theme is...
NOTHING
That's right, make anything you feel like. I haven't done this since the second year, but i think it's long overdue.
- Twinconclusive
- Liquid Metal Slime
- Posts: 976
- Joined: Mon Oct 15, 2007 6:45 pm
- Location: Tabletop
My explanation on the theme.
First off, i didn't just get lazy and put an open theme.
The reason why I did this is because when i set out rules, or give limits to what people can or cannot make, it in turn limits people to what they can do in their full potential. I want people to go all out. I want people to make the best that they've ever made. I want people to make games that will make people outside of the OHR want to play.
Granted, we have our whole lives to make something great with the OHR. But in truth, most of us dont. The 48 hour contest pulls out some of the best games on the OHR, and it's sad to say that it's the time where usually the most games come out all year. And having a contest gives people incentive to make games. There aren't any prizes. Only the reward of knowing you've started making something.
Lastly, people who are willing to enter the 48h contest obviously have devotion to the OHR. We've obviously chose the OHR over many other RPG makers out there, so we have to show the rest of the rpg making community why we're better, and this contest is just a stepping stone for people to get started on making the best rpg for the OHR.
I guess that's my ulterior motive: to get people to make something to prove that the OHR is indeed a great tool, not just for making rpgs, but making games in general.
First off, i didn't just get lazy and put an open theme.
The reason why I did this is because when i set out rules, or give limits to what people can or cannot make, it in turn limits people to what they can do in their full potential. I want people to go all out. I want people to make the best that they've ever made. I want people to make games that will make people outside of the OHR want to play.
Granted, we have our whole lives to make something great with the OHR. But in truth, most of us dont. The 48 hour contest pulls out some of the best games on the OHR, and it's sad to say that it's the time where usually the most games come out all year. And having a contest gives people incentive to make games. There aren't any prizes. Only the reward of knowing you've started making something.
Lastly, people who are willing to enter the 48h contest obviously have devotion to the OHR. We've obviously chose the OHR over many other RPG makers out there, so we have to show the rest of the rpg making community why we're better, and this contest is just a stepping stone for people to get started on making the best rpg for the OHR.
I guess that's my ulterior motive: to get people to make something to prove that the OHR is indeed a great tool, not just for making rpgs, but making games in general.
- Twinconclusive
- Liquid Metal Slime
- Posts: 976
- Joined: Mon Oct 15, 2007 6:45 pm
- Location: Tabletop
www.stellarx.org/sdhawk/jimmy.zip
My deepest apologies for being so late, after the storm cleared I had to finish up a couple things to make the game playable from compo time lost by it. We had to cut a few things so it's not completley clear what you're supposed to be doing at all times, so we'll try to post a guide later.
My deepest apologies for being so late, after the storm cleared I had to finish up a couple things to make the game playable from compo time lost by it. We had to cut a few things so it's not completley clear what you're supposed to be doing at all times, so we'll try to post a guide later.