OHR Crapped out on me in the worst way yet

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RMZ
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OHR Crapped out on me in the worst way yet

Post by RMZ »

Yeah, I mean, lucky for me there was a .BAK file made, but I was using OHR, and I had accidentally launched custom again and it did all kinds of crazy slime. My RPG file instantly became crap and wouldn't open.

JSH told me about renaming a .BAK file as a .RPG file and that's what I did to save my bacon.

But accidentally opening OHR twice never did this before, did it?
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Only One In All
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Post by Only One In All »

Opening OHR twice should only cause the second custom to ask if you want to recover, erase, or ignore the opened RPG file. Opening two different versions of custom doesn't seem to have this effect.

Apparently, you downloaded a pirated version of CUSTOM instead of just purchasing a legal version from the Hamster Republic!
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Post by RMZ »

I'm very sure I downloaded it from HR. It's not a nightly or nothing, it's the last stable version of the ohr. Although, there've been so many updates recently I have no idea if I have the right one or not.
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Post by Only One In All »

(That last bit was a joke.)

It seems really really strange that OHR would crash like that with the last stable version. What's your operating system? Perhaps you should report this crash to James, although you should try using the latest nightly and seeing if you can reproduce this crash.
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Post by RMZ »

Heh, no thanks on re-simulating the crash. I had a big enough panic attack when the first one happened.

I will eventually try the nightly. But I am very content with this version at the moment, aside from the, ya know, odd things that happen every now and then.

Like sometimes, when custom isn't open and I try to launch it, the program will freeze and I have to force quit it. This happens with game.exe sometimes too.
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Post by Twinconclusive »

If you open custom.exe while there is a working.tmp folder in the same location, then yeah, your game's going to poot.

I'm surprised that after working on all of your games, you've only experienced this once.
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Only One In All
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Post by Only One In All »

Really?

I've (accidentally) opened a second copy of Custom countless times with a working.tmp folder open, and have never experienced a problem.

...


...Though I might have jinxed myself just now.
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Post by RMZ »

Well, I have had this thing happen once before, and it didn't kill my game.

I had pressed ESC when it did happen the first time.

But the second time I had held the Enter key and forgot about that (dispite it saying press ESC). So yeah, anything besides ESC when that happens is an instant kill for your .rpg file unless you have a .bak somehow.
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Post by Twinconclusive »

unless you have a .bak somehow.
If your game is deleted and the working.tmp file that was made from editing the game is still around, you can run custom.exe again and it'll use the remains of working.tmp to construct a .bak for you.
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Post by Bob the Hamster »

RedMaverickZero wrote:Well, I have had this thing happen once before, and it didn't kill my game.

I had pressed ESC when it did happen the first time.

But the second time I had held the Enter key and forgot about that (dispite it saying press ESC). So yeah, anything besides ESC when that happens is an instant kill for your .rpg file unless you have a .bak somehow.
I just changed it so that "DO NOTHING" is now the default option on the recovery menu. This should reduce the risk of accidental deletion like you experienced.

Brainstorming about how to improve the recovery system, and to make the double-execution behaviour better and safer can go in <a href="http://rpg.hamsterrepublic.com/bugzilla ... d=642">bug 642</a>
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Post by RMZ »

I would say that fixes my problem. It hasn't really affected me too bad, just that one time. If JSH didn't help me find a way to recover my game, I mighta freaked out just a bit more. But glad I did speak up so this doesn't happen to any other poor sap again.
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