After looking at a few previous contests, I've figured that a potential problem might be some time management problems.
I then tried to come up with a method in which this problem could be fixed, and I stopped thinking when I determined something that might just work.
Essentially, the host would be the director of all of the contestants.
Each contestant would have a deadline for individual aspects of the game.
This series of deadlines would eventually result in enough components to make a game.
However, I'm sure that such a contest would probably take a few months.
The layout would essentially be something like:
- Day 1 of Week 1) Challenge: Brainstorm a storyline.
Does not need to be detailed. As long as a general story is set up, things will be fine.
Week 1) Challenge: Make THREE hero Walkabouts/Battle sprite sets.
These do not have to be detailed. General colored in outlines will be sufficient.
Days 1-3 of Week 2) Challenge: Make 16 Map tiles
Again, these don't need to be too detailed.
Days 4-7 of Week 2) ]Challenge: Construct a (Fixed size) Map
This will be the introductory area for hero number one.
Etc...
I'm trying to find a balance between sufficient time for challenge deadlines and leaving enough customizable stuff for competitors to come out with unique games.
Would anybody be interested?


