Like most new projects, I sprinted to get as much work done as possible and churned out a few nice graphics and some parts of a dungeon.
Also like most of my projects, this drive quickly died out and I haven't touched the thing in a week or two now.
I've found that I like making graphics and animations, but I dislike putting them into place, writing the scripts, and making maps.
Interestingly, I have found that when I team up with somebody else, my drive seems to die out at a severely slower pace.
Therefore, I would like somebody to stand in to throw deadlines and game goals at me.
I could probably write up a list of everything that I'd like to accomplish within the game for its next release and would ask for the Manager to chop my list up and assign deadlines to each part.
- * The Manager would give me goals to accomplish on a regular (weekly?) basis until I am able to complete the goals of the project.
* The Manager will receive weekly builds of Darkavern to confirm the game's progress.
* Should I fail to complete one of the goals, I will be penalized a total of S$100 per failure each week until the issue has been resolved.
* The manager should also be ready to present ideas or criticism towards the game.
Requirements: Capable of PM'ing a list of goals on a regular basis.
Preferable: Sufficient proof that applicant has been capable of managing own projects.
Salary: S$250 per week.
Help the slime of poor discipline who has lost both his will and his way!
Apply today!