Hype Up Your Game Thread

Make games! Discuss those games here.

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Blue Train
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Post by Blue Train »

damage report:

Xeon: project practicly suspended for now, lost all intrest in it. ill resume it someday, but ill have to redo ALL the graphics and most of the storyline from the begining ._.

secret project 2: closed. never to be resumed untill i find a good plotscripter. and i mean really good.

NEW! salad quest: funnest game ive made since i started xeon back in 02. the 8 bit graphics makes it super simple yet awesome looking and the new combat style im trying wont take as much script as i thought

NEW! colab chapter 5: wont be done by saturday.
Blip.
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Shizuma
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Post by Shizuma »

Spellshard!

SPELLSHARD!!

SPELLSHARD!!!!
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Soda_piggy
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Post by Soda_piggy »

currently working on two projects. one traditional rpg and a horror/survival/tactics rpg. the horror one has no name yet, but the other one is a remake of Blu Eternal for anyone who knows about that old 20 minute demo. heh. here are some pictures from the horror one, just the beginings of the battle engine.

Image

Image

Image

Image

Image

and here is one from the remakeing of Blu Eternal.

Image
still have a lot to do on both however.
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Mystic
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Post by Mystic »

Those first screenshots look awesome for that survival game
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Mogri
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Post by Mogri »

All those screenshots look gorgeous. Wow. I love your trees and palette in the Blu Eternal screenshot.
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the drizzle
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Post by the drizzle »

All those screenshots look gorgeous. Wow. I love your trees and palette in the Blu Eternal screenshot.
Took the words right out of my mouth.
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Bob the Hamster
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Post by Bob the Hamster »

Looks good, VampiDucki!


As for me;
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misterj
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Post by misterj »

nice screens, ducki. i like the battle engine you've got going, but i think the last screenshot is a bit lacking, but if the grass was properly textured it'd be fine. it's a nice, simple style and looks good. :o

putt putt ... james, that looks sooo cool. i'm jealous that you did that. kinda makes me want to make some sort of ohr sports game. :)
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Newbie Newtype
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Post by Newbie Newtype »

Blu Eternal looks amazing. The simple ground/floor tiles only help it.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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Pepsi Ranger
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Post by Pepsi Ranger »

James,

Wasn't the whole reason why Wandering Hamster took so long to receive an update because you knew there had to be a mini-golf quest and you weren't sure how to go about tackling it?

Wasn't that the thing stopping you from finally pushing full steam ahead?

Just curious...what are you telling us with that screenshot?
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Blue Train
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Post by Blue Train »

Nothing can stop this thread now...
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Machu
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Post by Machu »

Okay, here's a very, very early screen-shot of the shmup I'm working on, Modern Magic:

Image

Those are bullets, BTW.
OHR? What's that? :v:
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Mystic
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Post by Mystic »

Bullet Hell! :D
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Fortis
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Post by Fortis »

Image
Image

BSF taking a turn in a different direction.

I don't have anything else that's new yet.
Please read Blasphemous Saga Fantasy okay thanks
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Newbie Newtype
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Post by Newbie Newtype »

Image

This boss should eventually have different ways of being beaten (hint: Poison is not one of them) while still having tricks up its own sleeve.

I still need to make backgrounds and all that jazz, but gameplay and content comes first for Hedgemaze, TBPH.
Last edited by Newbie Newtype on Sun Aug 10, 2008 10:50 am, edited 1 time in total.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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