Post new topic    
Page «  1, 2, 3 ... 95, 96, 97, 98  »
Liquid Metal Slime
Send private message
 
 PostThu Jan 31, 2019 9:53 pm
Send private message Reply with quote
OHRodents Title.png
I noticed like ten years ago how many significant characters in our community are rodents, and the number has only grown since then.
Catnip Big.png
Charbile will probably recognize who this is and what game he's from.
Hashing out graphics and gameplay ideas for a game I'll be putting out on April 1st.

The game is called OHRodents, and has many playable rodent characters. Typical player character HP is 5, HP cap is 9, mouse-sized random enemies generally have 2 HP, most attacks do either 1 damage with a secondary effect (elemental damage, spread, multi-hit) or 2 damage with a drawback (higher cost, elemental damage, inaccurate, long delay).

Even though a bunch of these rodent characters were roughly human-size in their debut games, this one is going to have them be an average of 3 inches tall.

Current roster:
    Bob and Misa from Wandering Hamster

    The five Rodentian mice from Walthros/Walthrus (basing Grape in particular on the "he's fat and useless" Walthrus version, Blueberry wearing shades and asking people to help him beat the snake, and Rice having an allusion to her Walthrus personality being a dark path she could have taken if she didn't have better guidance; I guess I'm just leaning towards their Walthrus incarnations in general)

    Jude the Rat from Heavenly Dreamers

    Catnip from Catman

    Mouse from Star Cops (renamed Officer Mouse for clarity)

    Mouse from The Adventures of Bill (renamed Dr. Mouse for clarity)

    Pikahcu from Arfenhouse

    The Grand Zark from Pilgrimage

    Radar from Radar Rat-Race

    Me! Nathan Karr, depicted as a magical mouse fairy! I'm a jack of all trades and the starting character, but as soon as you get anyone else there will be the option to stop using me.


Enemy encounters with rodents in other OHR games will also generally be represented so long as I can remember them - and creatures significantly larger than rats and squirrels can even have two-digit HP and attacks strong enough to reliably one-shot an unarmored mouse! Don't try to beat the snake without wearing proper protection is what I'm saying here.
NO EAT
Slime Knight
Send private message
 
 PostThu Jan 31, 2019 10:35 pm
Send private message Reply with quote
HONOR GRAN ZARK!
...spake The Lord Thy God.
Red Slime
Send private message
 
 PostSun Feb 03, 2019 5:02 am
Send private message Reply with quote
TheMan wrote:
those are some great inspirations

Not to sound pretentious, but I'm kinda aiming for it to be like the Evangelion or Watchmen of Persona.
https://asteroids-keeper.itch.io/
Slime
Send private message
Just Finished 
 PostMon Feb 04, 2019 7:19 pm
Send private message Reply with quote
I just finished my first game. I hope its enjoyable. *the graphics arent the best*
Red Slime
Send private message
Morgenstern 
 PostMon Feb 04, 2019 7:37 pm
Send private message Reply with quote
morgenstern0010.png
Dialogue.
morgenstern0006.png
Our hero looks out at the sea, contemplating his life.
morgenstern0012.png
A battle against some early-game enemies.
morgenstern0011.png
Yay for obnoxious linearity.
Once upon a time there was a kid named Mammothstuds. He was young and naive, and he had a tendency to start projects and never finish. In fact, half of his exploits never made it past the first screen.

Then, one day, everything changed when the fire nation attacked. Well, not really the fire nation. It was more like a sense of purpose mixed with a sense of guilt for the wonderful Slimesalad community who wanted to see more from him.

So, Mammothstuds got to work. He sat his arse down and started the project to end all projects.

Welcome, my friends, to my latest and greatest undertaking.

Welcome to Morgenstern.

here's a few teaser screens. the graphics for the second party member, rest assured, are placeholders. i'm not THAT lazy.
Liquid Metal King Slime
Send private message
 
 PostMon Feb 04, 2019 11:27 pm
Send private message Reply with quote
@Mammothstuds: I really like the look of that battle screenshot.

@5c0urg3: welcome to SlimeSalad! Thank you for posting your game. You can post screenshots too if you like
Slime
Send private message
 
 PostTue Feb 05, 2019 12:28 am
Send private message Reply with quote
Screenshot (2).png
Is it a chest?
Slime
Send private message
 
 PostTue Feb 05, 2019 12:29 am
Send private message Reply with quote
Screenshot (1).png
Or a mimic bot?
Red Slime
Send private message
 
 PostMon Feb 18, 2019 12:46 am
Send private message Reply with quote
ezgif-4-7ffaa47b52ab.gif
...
Weird stuff
Red Slime
Send private message
 
 PostTue Feb 26, 2019 1:23 am
Send private message Reply with quote
PAC-MAN0002.bmp
well, looks like i finally finished this game. thanks to everyone who helped w/ my inane questions on the q&a forums. it was really fun to make
Metal Slime
Send private message
 
 PostTue Feb 26, 2019 6:02 am
Send private message Reply with quote
I've been a bit of a pacman fanatic since I was a kid, so this got me very excited!

I love it so far, with a few minor issues:

*Sometimes you can just run straight through the ghosts without being killed
*If an energy pill is activated, eating another one won't do anything
*I can't seem to get past level 4

Very very cool though!
vvight.wordpress.com
Red Slime
Send private message
 
 PostTue Feb 26, 2019 12:17 pm
Send private message Reply with quote
im not entirely sure why the first bug happens right now, but I plan to fix the 2nd one soon (it was a feature but I removed it at the last minute because it was buggy). also the other major bugs are in the readme file
as for level 4, holding up and down seems to work better than tapping them
im glad you like it so far
Metal Slime
Send private message
 
 PostFri Mar 01, 2019 4:51 pm
Send private message Reply with quote
Viking0000.png
Last night, I opened up the Vikings game again to see if I could muster the motivation to finish it. OH BOY where to begin?

How about fixing all the bugs?

Mehhhhh where possible, sure, but only the absolutely critical ones that absolutely break the game and prevent progress. To this end, I'm playing through it again to make sure it CAN be completed up to the game's penultimate battle. The difference between Vikings and one of my more recent games in terms of polish is like the difference between night and day! Which is to say, it is an absolute MESS.
Every day's a sale. Every sale a win.
Liquid Metal King Slime
Send private message
 
 PostFri Mar 01, 2019 7:03 pm
Send private message Reply with quote
Try enabling full mouse support in Vikings with a current nighly build. I have a hunch it will work very well!
Metal Slime
Send private message
 
 PostFri Mar 01, 2019 10:49 pm
Send private message Reply with quote
Viking0006.png
...Unless you really, REALLY want it :3
Viking0005.png
Wonky camera placement in action.
Viking0007.png
I'll actually TRY to have it ready for the next Contest....
Playthrough #1 completed to the (current) end of content in ~8 hours. Of course that's me knowing where everything USEFUL is at, so I've got a bit of an edge.

The biggest change so far is that Freki now permanently joins the party BEFORE crashing through Cthulhu's lair, which was actually one of the biggest requests I've gotten in the past few years. This doesn't really change any of the later scenes, though it does make it so that she's got practically NO abilities going into the game's half-way-point dungeon. I may expand the area leading up to it a bit, throw in some extra encounters there and have a vendor sell wolf-girl friendly equipment.

Please don't mention redoing the walkabouts with walktall or custom sizes. Zombie

The OTHER thing that I've wanted to fix for YEARS has been the game's camera placement - namely there's scenes where the "center" of the action is below where the characters are at. It's not really a problem most of the time, but when it is, it's really REALLY grating. The inconsistency of the text box placement in the game is all over the place as well. If I don't fix the camera (and let's be honest I probably won't), then moving most of the text boxes to the bottom of the screen would do more for the game's presentation than any other change regarding camera placement. At least I had the foresight to lock every text box to be the same size!

The equipment stat bonuses are all over the place. Surlaw Thewobbler had the right idea to only have specific types of equipment only raise one particular stat at a time. I might do some tweaking here and there, and also re-name a bunch of equipment and items to have a more "viking" flavor to them, by pulling those names from actual norse myth. I've already renamed "magic" to "seidr magic", and... it works. Now to go back and rename all the dragons, giants, and witches to Linnorms, Jotun, and Seidr Hags. (God of War does this with all its monsters. Go play it. It's good.)

Most importantly, after so many years of not working on Vikings, I now KNOW what to do for the ending.
Every day's a sale. Every sale a win.
Display posts from previous:
Page «  1, 2, 3 ... 95, 96, 97, 98  »