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Liquid Metal Slime
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 PostThu Feb 14, 2008 11:49 pm
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Fieron wrote:
Lonely Rolling Star wrote:
Fieron wrote:
i remember when making ohr games wasn't one big popularity contest

What the hell are you talking about?


if it wasn't, you wouldn't hold a personal vendetta against me because OMG I MADE A GAME YOU DIDNT LIKE D:>


If you were over 13, you wouldn't care about what internet goons think of you.
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Liquid Metal Slime
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 PostThu Feb 14, 2008 11:51 pm
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RedMaverickZero wrote:
I mean, the big community drop prolly happened in like 2005 and just got worse up until last year when people started giving a crap about the community.

2005 is when I showed up. I'd been making games since 2002, but I didn't really become part of the community until 2005.

Of course, I have a tendency to disappear for months at a time. And the longer I stay away, the more afraid I become to return.
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 PostFri Feb 15, 2008 1:24 am
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Quote:
if it wasn't, you wouldn't hold a personal vendetta against me because OMG I MADE A GAME YOU DIDNT LIKE Gonk>
Just work towards making your game better. Besides these emotional outbreaks from the result of lack of self-esteem, you haven't done anything to make us hate you.
Red Slime
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 PostFri Feb 15, 2008 1:26 am
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JSH357 wrote:


If you were over 13, you wouldn't care about what internet goons think of you.


good point, i shouldn't really be listening to kids who hold grudges over the stupidest things :P
Liquid Metal Slime
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 PostFri Feb 15, 2008 1:40 am
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Fieron wrote:
JSH357 wrote:


If you were over 13, you wouldn't care about what internet goons think of you.


good point, i shouldn't really be listening to kids who hold grudges over the stupidest things :P


That's exactly right.
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Super Slime
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 PostFri Feb 15, 2008 2:04 am
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Fieron wrote:
JSH357 wrote:


If you were over 13, you wouldn't care about what internet goons think of you.


good point, i shouldn't really be listening to kids who hold grudges over the stupidest things :P


Hypocrites either. Hate 'em.
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Liquid Metal Slime
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 PostFri Feb 15, 2008 6:44 pm
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Newbie Newtype wrote:
Quote:
if it wasn't, you wouldn't hold a personal vendetta against me because OMG I MADE A GAME YOU DIDNT LIKE Gonk>
Just work towards making your game better. Besides these emotional outbreaks from the result of lack of self-esteem, you haven't done anything to make us hate you.


Yeah, like how some of us feel about that dick Rya from CP. It's not just my opinion on him, I've spoken to other ohr-ers who can't stand the guy at all.
Super Slime
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 PostFri Feb 15, 2008 7:07 pm
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I can understand why you dislike Rya, but I don't get why you obsess about him so much.

Enough OT. You can whine about each other in gen disc if that's what you want.
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 PostSat Feb 16, 2008 7:12 pm
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I started using the engine fairly early on. First, there's a little bit of backstory: Before I knew that there even existed a Hamster Republic, an OHRRPGCE, or a James Paige, I was experimenting with my own game engine concept. Using Turbo Pascal 7.0, I managed to produce a crude graphics editor, map editor, and scrolling engine. The latter was jerky at best, and the only graphics were solid 16x16 blocks. After admitting to myself that I sucked at programming, hard, I hit the internet in search of guidance...and I found the Hamster Republic.

Since then, I haven't touched a programming language. I've had no need to; everything I ever sought to achieve through programming was all right here in this tiny, free-yet-priceless package. It exempted me from that one huge, painful step, and allowed me to manifest my ideas that much more instantaneously.

Then, I discovered the community aspect. In its internetish context, I found the word community to be a bit daunting. I'd never been the socially intrepid kind, and talking to strangers online was no less uncomfortable an idea. Yet, I figured if I was going to make and release games, I'd need to put myself out there and get involved. So I took that big, bold step.

That's when, as you slimeholers would put it, the slime hit the fan. Looking back on the trail of shame left in my wake - the ridiculous games, the goofy forum antics - I wish I'd have stayed in the shadows until I had some competence, instead of lobbing piece after piece of lame, shot-from-the-hip crap onto the gamelist. Even after all this, though, I still try.
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