[quote="Pepsi Ranger]If not for the fact that I already know how to play a standard OHR RPG, I'd think these instructions were very well written. The only thing I'd lose is that last end-of-training box where the robot says "That would be annoying." [/quote]
Yeah, I was starting to think that was wrong after my first few times testing it. I think I'll do that.
I see you experimented with advanced NPCs (the construction worker mainly). Good job. Just to let you know, it is possible to create such an NPC and still keep him on track without walling him in. Just highlight the "Do Not Face Player" bitset and he'll continue on his track. I only bring this up because the wallmap over empty land is distracting. Give it a try.
I tried that at first. If the player walks in fron of him, the box disappears and he stars moving in the other direction(or, if stopped the other way, he mysteriously pulls a box out of the player).
My only other comment is that I find the robot's weak arms versus Kenneth's power hit kinda skewed. Even a reserved robot can bring the pain harder than a strongman.
Part of the point was that this particular robot has only a single, puny arm. I guess I could make him a little stronger than what he is now(I've already increases his strength once; it was originally 2).
I'll bet if you fix this stuff and rerelease before Sunday, you might do a little better with it.
I think I can fix all that early tomorrow.