BABIES vs ROBOTS was simple enough that it came off as more of a tech demo than a game.
That being said, it is a kinda cool little tech demo, with a funny premise. I think if I had any advice for Spoonweaver, it would be to try modifying this game so that you have to click each baby individually, and set a destination point for it individually. I think micromanaging the babies in this way would make it more fun, and would more accurately reflect the RTS experience (at least as I know it, from hours of frantic Zerg-clicking)
In spite of this game's simplicity, I believe it will wear the mantle of "First OHRRPGCE RTS" with honor, and I hope it is not the last RTS attempted (even jokingly) with the engine.