A Shot in the Dark is a funny concept, well presented. Ten people are faced with important challenges or dilemmas, and their fate rests in your hands. With they be splendid? or will they be stupid.
But here is the flaw. The splendid and stupid buttons are randomly switched for each round, so in effect the results are totally random, and it really doesn't matter what button you press. This is briefly funny in a sardonic sort of way, but it ruins the best thing that this game had going for it, which was the idea that you had control over the fates of these 10 people.
The artwork, for the most part was good, and I got a few smiles, and a few laughs, and a lot of groans out of my first (and only) playthrough.
When I reached the end, I knew that I had only seen half of the possible outcomes. I knew that for every splendid result I had seen, there was a matching stupid one, and for every stupid one, there was a splendid one... but I also knew that they were totally random, so that meant my chances of seeing any given combination of 10 endings is 2^10. Now obviously that doesn't mean I have to play through 1024 times to see every ending, but the idea of the arbitrariness of it was very discouraging, so I haven't done it again. I don't think i could risk seeing the bad endings that many times. Some of them were really heartbreaking.
And this is the games great missed potential. If I had really and truly been given the choice of splendid vs stupid, I would have definitely been unable to resist the morbid urge to hit the stupid button at least once. Then the guilt would have been upon my own shoulders, I would have no random number generator to blame. Guilt is where this game could have shined.