Jan, 22:
Look what I can do!
After getting a small level-up bonus, the hero will get some stat points distributed by the player.
This should make for some interesting character builds to take place.
The values of each stat will alter from hero to hero, but basically:
- 'Health' : A pretty nice bit of health. I'm imagining normal heroes will obtain around 10 HP per point.
'Stamina': You get Stamina (MP) and only Stamina.
'Strength': You get some Power (Damage), Health (Very little), and Defense per point.
'Dexterity': You get some Power, Evasion, and Accuracy.
'Wisdom': You get some Magic Power, Magic Defense, and Stamina.
I'm planning to have three types of heroes right now (Str, Dex, Wis) and each will obtain larger doses in (Magic) Power if they invest points in their respective groups.
There will also be hybrid-stat heroes, so you'll have to mix the stats up a bit!
Now I just need to show some text boxes in the bottom region to tell players what each point will add and make the scripts compatible with every hero
Jan, 24:
I've composed a new title screen song for Detelamane, and I could do nothing to hold back the tears that welled up in my eyes as I clicked the notes into place.
http://castleparadox.com/songlist-display.php?song=272