Galya: Legend of Hell Castle
Moderators: Bob the Hamster, marionline, SDHawk
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Galya: Legend of Hell Castle
The impending release of Galya: Legend of Hell Castle, by KF Harlock, is upon us... soonish. In anticipation of its release I'll be using this thread as a way to keep you guys updated.
Here's a taste of what's to come.
The Nightmare Begins
Here's a taste of what's to come.
The Nightmare Begins
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
I like it, very 80's gamey.
Last edited by sleepish on Sun Feb 24, 2013 4:37 am, edited 2 times in total.
"a manticore asks a wizard whether it, only being 10% human, has a soul like they do. The answer is that the mere act of wondering whether one has a soul is proof of having one."
-Found on TVTropes
-Found on TVTropes
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Here's another to whet your appetites... Amour, a sentimental theme for all you longing lovers out there. Why? What? How?... or perhaps Who?? Guess you'll have to play the game to find out!
Amour
Amour
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Fragmentation for GALYA!!!! Now on Youtube!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Last edited by Soda_piggy on Sun Mar 31, 2013 7:51 am, edited 3 times in total.
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- KF Harlock
- Slime Knight
- Posts: 194
- Joined: Wed Oct 22, 2008 10:45 am
- Location: East Coast USA
- Contact:
Yeah, the things VampiDucki (and TheCube!) have done for this game are outrageously inspiring. I haven't been around a great deal lately because I was navigating a pretty difficult move and some other logistical problems, but having this constant, dedicated output of music has been like the FORCE THAT KEPT ME GOING, in respect to keeping the project in my head at all times, even when I couldn't actively work on it. Now that things are settling down and I'm able to start OHR-work again, I'm even more inspired than when I began the whole thing @_@
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! <a href="http://www.slimesalad.com/forum/viewgam ... 4363">Grab it today!</a>
- crowtongue
- Slime Knight
- Posts: 115
- Joined: Mon Feb 25, 2013 4:57 pm
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Thanks everyone for your kind comments!
@ TheCube: Yeah, the VRC6 chip isn't so different really. You just get two more square waves with 7 duty cycles to choose from and a sawtooth wave. And of course you can post your music here! I made this thread for everyone working on or interested in the game to post music, art, screenshots, fanart, etc. As long as it has to do with Galya, go nuts!
Also, remastered title theme, right here!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
@ TheCube: Yeah, the VRC6 chip isn't so different really. You just get two more square waves with 7 duty cycles to choose from and a sawtooth wave. And of course you can post your music here! I made this thread for everyone working on or interested in the game to post music, art, screenshots, fanart, etc. As long as it has to do with Galya, go nuts!
Also, remastered title theme, right here!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
I'm feeling prolific this week slimes and slimettes! Maybe I'm absorbing energy from the WEEK LONG COLLAB CONTEST through osmosis. Anyway, here's the final mix of the battle theme, "Roll for Initiative," for Harlock's new game Galya.
P.S. Good luck on the collaboration contest! I can't wait to play the finished games!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
P.S. Good luck on the collaboration contest! I can't wait to play the finished games!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- crowtongue
- Slime Knight
- Posts: 115
- Joined: Mon Feb 25, 2013 4:57 pm
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Thanks crowtongue! I'm glad you like my tracks so far. I'd love to put it up on Bandcamp, but obviously I'm not the only composer on this project, so everyone involved would have to agree on that.
Roll for Initiative was really fun to make. I was feeling very influenced by both Stravinsky and rock music the day I made it.
I don't mind you asking about my programs at all. I'll actually explain my whole process.
1) I compose on piano first.
2) After that, I put it into Famitracker and arrange all the parts.
3) I export those parts and put them into Cakewalk Music Creator (cheap version of Sonar that I just use for doing a rough mix).
4) Finally, I send the wave file to Audacity to do final balancing and to export it as an MP3 using the insane preset to preserve the audio quality. Anything less than the insane preset will allow for artifacting (you hear it as a kind of metalic static that makes a LOT of audacity exported MP3s sound like junk). I hope that helps.
Also, here's one of the slower songs from my tracks, "Amour."
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Roll for Initiative was really fun to make. I was feeling very influenced by both Stravinsky and rock music the day I made it.
I don't mind you asking about my programs at all. I'll actually explain my whole process.
1) I compose on piano first.
2) After that, I put it into Famitracker and arrange all the parts.
3) I export those parts and put them into Cakewalk Music Creator (cheap version of Sonar that I just use for doing a rough mix).
4) Finally, I send the wave file to Audacity to do final balancing and to export it as an MP3 using the insane preset to preserve the audio quality. Anything less than the insane preset will allow for artifacting (you hear it as a kind of metalic static that makes a LOT of audacity exported MP3s sound like junk). I hope that helps.
Also, here's one of the slower songs from my tracks, "Amour."
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
More tunes from Galya just for you guys! This one is called Belial. It's a bit heavier once you get past the intro. Enjoy!
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>